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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

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  • #005323

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Lord of Dead missed

Posted by Hercules Bot on 12 February 2012 - 02:49 AM

Originally posted by SoLink
//==================================================
// niflheim - Nifflheim, Realm of the Dead
//==================================================
niflheim,0,0,0,0 monster Lude 1509,20,5000,0,0
niflheim,0,0,0,0 monster Quve 1508,20,5000,0,0
niflheim,0,0,0,0 monster Gibbet 1503,10,5000,0,0
niflheim,0,0,0,0 monster Heirozoist 1510,10,5000,0,0
niflheim,0,0,0,0 monster Dullahan 1504,5,5000,0,0
up to

//==================================================
// niflheim - Nifflheim, Realm of the Dead
//==================================================
niflheim,0,0,0,0 monster Lude 1509,20,5000,0,0
niflheim,0,0,0,0 monster Quve 1508,20,5000,0,0
niflheim,0,0,0,0 monster Gibbet 1503,10,5000,0,0
niflheim,0,0,0,0 monster Heirozoist 1510,10,5000,0,0
niflheim,0,0,0,0 monster Dullahan 1504,5,5000,0,0
niflheim,0,0,0,0 boss_monster Lord of Death 1373,1,7980000,60000,1

(Hmm TAB touch doesn't work in code? everytime changed by a space touch?)

Originally posted by Ind
lord of death doesn't spawn like that, it's a special event which spawns a lot of other things while hes alive -- though I couldn't find what file does it.

Originally posted by Brian
It was removed in [rev=15060/trunk/npc/mobs/fields/niflheim.txt]

1.7 Updated to Renewal Spawns [Kisuka]



Originally posted by Aleos
Is there a reason though he's not in the change from Brian? iRO Wiki Database says he still spawns in the town.

Originally posted by Brian
Can someone check kRO and confirm if Lord of Death still spawns in Niflheim?

Originally posted by Gepard
/npcdata/local/niflheim/niflheim_mob.sc

Originally posted by Jman
According to mah folder, he no spawn in nifle anymore...*snifle*

/closed

Originally posted by Brian
mah \npcdata\local\niflheim\niflheim_mob.sc does have the Lord of Death spawn script.
err I think I have the latest one we're all using?

Maybe what happened: when these were converted on eAthena, the person forgot to manually convert the scripted monster spawns, that's why Bio3 and LoD were accidentally deleted.

Originally posted by Daegaladh
iROwiki db sais it still spawns there (it's updated to 14.1) http://db.irowiki.or...ster-info/1373/
Also appears on lastest released Aegis (anyway ask Muad for really lastest ones)

Originally posted by Earthlingz
kRO lua says it doesnt have it anymore...

niflheim spawns according to kRO Navigation System navi_mob_krsak.lua


{ "niflheim", 16892, 300, 1504, "듀라한", "듀라한", 108, 3.21152e+006 },
{ "niflheim", 16893, 300, 1509, "루드", "루드", 101, 1.90055e+006 },
{ "niflheim", 16894, 300, 1503, "지벳트", "지벳트", 105, 1.76999e+006 },
{ "niflheim", 16895, 300, 1508, "큐브", "큐브", 100, 1.90055e+006 },
{ "niflheim", 16896, 300, 1510, "하이로조이스트", "하이로조이스트", 102, 3.0802e+006 },
{ "niflheim", 18914, 300, 2078, "환락의 그림자", "쉐체_서큐버스", 105, 4.39117e+006 },


Originally posted by Jman

mah \npcdata\local\niflheim\niflheim_mob.sc does have the Lord of Death spawn script.err I think I have the latest one we're all using?Maybe what happened: when these were converted on eAthena, the person forgot to manually convert the scripted monster spawns, that's why Bio3 and LoD were accidentally deleted.


I was looking in the random spawn script, that handles him spawning randomly on the map, as he used to do. >.< I know he still spawns as part of the script, but I thought the script spawned him, not the random mob spawn script o.O

Originally posted by Brian
Yes I think it's still the random mob spawn script Jman.

The lua Earthlingz posted looks like something client-side. Does the kRO Navigation System show mob spawn amounts and respawn times for each map?

Originally posted by Daegaladh
Ask Muad, maldiablo or any aegis guy what's on the lastest files they have o.O

Edited by Daegaladh, 10 March 2012 - 03:42 AM.


Originally posted by Earthlingz
@Brian
unfortunately nope they only have
mapname, ??, ??, mobid, Mobname, spritename, level, ??

also in some korean RO database it was remove from normally spawned monster
http://ro.inven.co.k...t.php?field=381

or was transferred to odin_tem02 and odin_tem03
http://ro.inven.co.k...t.php?field=385
http://ro.inven.co.k...t.php?field=386

info is from LoD
http://ro.inven.co.k...l.php?code=1373

*im not sure if ro inven is 100% reliable though.

Edited by Earthlingz, 10 March 2012 - 03:01 PM.


Originally posted by Brian
I re-added the spawn in [rev=15787/trunk/npc/mobs/fields/niflheim.txt]