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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

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Taekwon Break Fall / Tumbling

Posted by Hercules Bot on 17 February 2012 - 08:23 PM

Originally posted by Vali
Hi,

The description of this skill is the next one:

Enable a 20% chance of dodging long ranged physical and magic (both AoE and target spells) attacks. When caster is in Spurt status from performing Lv. 7 or higher Sprint, Tumbling will then dodge melee attacks. Flying Kick can be used to automatically counter the attacking enemy after the dodge. The damage of the counter Flying Kick is increased by base level and is naturally stronger than a manually casted Flying Kick.

The problem with this skill is that now you can use any counter attack like Axe Kick instead of Flying Kick only.

Vali~

Originally posted by Ind
I didn't get it. could you provide me a scenario which i can use to reproduce?

Originally posted by Vali
Of course,

When that skill is activated and you dodge a hit then you must be able to use Flying Kick.

The problem is that just now, after the dodge the player can use other skills (like Axe Kick) to counter attack then the player dodge the hit.

Correct:
  • Player uses Break Fall
  • Starts hitting a monster
  • You dodge an attack of the monster
  • You are allowed to use Flying Kick automatically because you dodge one attack when you are under Break Fall.
Incorrect (like it's now):
  • Player uses Break Fall
  • Starts hitting a monster
  • You dodge an attack of the monster
  • You are allowed to use Flying Kick, Axe Kick and other skills automatically.
http://irowiki.org/wiki/Tumbling

I hope this help you to understand the problem, if I can do anything more only post it.

Vali~

Originally posted by Ind
Thank you for taking the time to detail it for me :] fixed in [rev=15765]

Originally posted by Vali
Anytime Ind. Thank you for your hard work!

moved issue from Skills