Issue Information
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#005404
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4 - High
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Started
Issue Confirmations
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Yes (10)No (0)
Originally posted by Poseid0n
Hello,
I don't know exactly where the error is, but something with the calculation of the attack seems wrong.
for example, card effects affect the entire atk instead juste affecting atk of the weapon. It's look the same for effects like "ice pick", or "Enchant Deadly Poison" who affecting entire attack.
For more explanation about how atk should works : http://irowiki.org/wiki/Atk
In case of assassin class, who can carry two weapon (left hand / right hand), effects of card are accumulated, and affect the entire atk. (So, you can easily get a guillotine cross with 150 percent increase in its total attack)
Poseidon
Hello,
I don't know exactly where the error is, but something with the calculation of the attack seems wrong.
for example, card effects affect the entire atk instead juste affecting atk of the weapon. It's look the same for effects like "ice pick", or "Enchant Deadly Poison" who affecting entire attack.
For more explanation about how atk should works : http://irowiki.org/wiki/Atk
In case of assassin class, who can carry two weapon (left hand / right hand), effects of card are accumulated, and affect the entire atk. (So, you can easily get a guillotine cross with 150 percent increase in its total attack)
Poseidon
Originally posted by Poseid0n
Up ...
Without this main updage, a lot of damages are wrong ... the players begin to be bored with this bug. Can we expect a change ? Or Rathena will never fix this bug ? It is maybe the most important bug, and nobody do something ...
Up ...
Without this main updage, a lot of damages are wrong ... the players begin to be bored with this bug. Can we expect a change ? Or Rathena will never fix this bug ? It is maybe the most important bug, and nobody do something ...
Originally posted by emong
Bump
Bump
Originally posted by jTynne
This is a rampant issue and renders many classes having to be nerfed in fresh installs, even on LR servers. Cross Impact can deal well over 140k using certain gears normally found in the game while under EDP conditions, and through exhaustive testing, cross-referencing and more, I've been nothing but frustrated. If the damage is wrong, the emulator itself is flawed. If I knew how to read/code source, I'd be all over this.. alas.
For those of you needing a quick fix, I'm making use of Lilith's damage management system. It's a custom src mod, but helps dramatically until this is fixed.
This is a rampant issue and renders many classes having to be nerfed in fresh installs, even on LR servers. Cross Impact can deal well over 140k using certain gears normally found in the game while under EDP conditions, and through exhaustive testing, cross-referencing and more, I've been nothing but frustrated. If the damage is wrong, the emulator itself is flawed. If I knew how to read/code source, I'd be all over this.. alas.
For those of you needing a quick fix, I'm making use of Lilith's damage management system. It's a custom src mod, but helps dramatically until this is fixed.
Originally posted by Lighta
Main issue would be to separate differente ATK from battle, instead 1 long processing fonction. (Make it modular).
eatk_dmg,
watk_dmg,
satk_dmg,
Once this si done we could apply their modifier more easely, (like %card does't affect stak, or elemental bonus for watk etc etc...).
Even without that since the old mecanic is like 1big dammage there some things annoying, like wich dammage part should be split if multiple targets....
Main issue would be to separate differente ATK from battle, instead 1 long processing fonction. (Make it modular).
eatk_dmg,
watk_dmg,
satk_dmg,
Once this si done we could apply their modifier more easely, (like %card does't affect stak, or elemental bonus for watk etc etc...).
Even without that since the old mecanic is like 1big dammage there some things annoying, like wich dammage part should be split if multiple targets....
Originally posted by Angezerus
Very well said. Though it's a quite challenging job we might say
Main issue would be to separate differente ATK from battle, instead 1 long processing fonction. (Make it modular).eatk_dmg,watk_dmg,satk_dmg,Once this si done we could apply their modifier more easely, (like %card does't affect stak, or elemental bonus for watk etc etc...).Even without that since the old mecanic is like 1big dammage there some things annoying, like wich dammage part should be split if multiple targets....
Very well said. Though it's a quite challenging job we might say
Originally posted by malufett
Hi guys,
Me and Lighta will start working on it since Epoque and Wildcard disappeared for a long time and got no news about this..anyway even though Lighta didn't agreed yet however he told us that he is willing to help and he already made some part of it...so I'm encouraging him to help me..
but this will be not fulfill very soon..but still coming soon since this is a priority ..
Hi guys,
Me and Lighta will start working on it since Epoque and Wildcard disappeared for a long time and got no news about this..anyway even though Lighta didn't agreed yet however he told us that he is willing to help and he already made some part of it...so I'm encouraging him to help me..
but this will be not fulfill very soon..but still coming soon since this is a priority ..
Originally posted by GM Takumirai
this is a good new, just let us know how we can help..
this is a good new, just let us know how we can help..
Originally posted by Angezerus
Great news
Great news