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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

- Administration

Issue Information

  • #005411

  • 2 - Fair

  • Fixed

Issue Confirmations

  • Yes (1)No (0)
Photo

Rapid Smiting

Posted by Hercules Bot on 09 March 2012 - 11:25 AM

Originally posted by Angezerus
In renewal Weapon ATK and Weapon refinement affect the damage, however currently only weapon cards and base attack affects it.

Originally posted by Ind
would like confirmation and or source. thanks

Originally posted by Angezerus
http://irowiki.org/wiki/Rapid_Smiting

Renewal

  • Weapon ATK and Weapon refinement affect the damage .
  • Can use elemental property to dealing extra damage, but its forced to Neutral. Thats means ghost property still reduces the damage.


Also in the notes section:

Any other ATK - weapon ATK, weapon refinement, ATK-increasing cards or items - have NO effect on the damage.



Originally posted by Ind
Moved to databases.

Originally posted by Kenpachi

Weapon ATK and Weapon refinement affect the damage .

I don't know a way to adjust a skills damage with databse files.

Can use elemental property to dealing extra damage, but its forced to Neutral. Thats means ghost property still reduces the damage.

I don't understand this. How can it use elemental property even if it's element is forced to be Neutral? (In DB it is already set to Neutral.)

Moving back to Skills because of the damage adjustment.

Originally posted by Angezerus
The elemental thing means, if the target for example is fire4 and you use water weapon, the damage will be 2 times high, but the actual damage you deal will be neutral, so it can be reduced with ghost property. This looks like a double property modifier, fore example:
(ATK * ElementalModifier) * NeutralModifier

Edited by Angezerus, 22 March 2012 - 12:44 PM.


Originally posted by Kenpachi
Oh, okay. So this is also not DB related. Thanks for the clarification. :)

Originally posted by Ind
The element thing is because in skill_db.txt (/re/) it uses element 0 (always neutral) to make it use weapon element it should be '-1'. I'll work on it. confirmed.

Originally posted by Ind
Should be fixed by [rev=15768]

Originally posted by Ind
Thanks to Kenpachi. working on it

moved issue from Skills