Issue Information
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#005411
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2 - Fair
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Fixed
Issue Confirmations
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Yes (1)No (0)
Originally posted by Angezerus
In renewal Weapon ATK and Weapon refinement affect the damage, however currently only weapon cards and base attack affects it.
In renewal Weapon ATK and Weapon refinement affect the damage, however currently only weapon cards and base attack affects it.
Originally posted by Ind
would like confirmation and or source. thanks
would like confirmation and or source. thanks
Originally posted by Angezerus
http://irowiki.org/wiki/Rapid_Smiting
Also in the notes section:
http://irowiki.org/wiki/Rapid_Smiting
Renewal
- Weapon ATK and Weapon refinement affect the damage .
- Can use elemental property to dealing extra damage, but its forced to Neutral. Thats means ghost property still reduces the damage.
Also in the notes section:
Any other ATK - weapon ATK, weapon refinement, ATK-increasing cards or items - have NO effect on the damage.
Originally posted by Ind
Moved to databases.
Moved to databases.
Originally posted by Kenpachi
Moving back to Skills because of the damage adjustment.
I don't know a way to adjust a skills damage with databse files.Weapon ATK and Weapon refinement affect the damage .
I don't understand this. How can it use elemental property even if it's element is forced to be Neutral? (In DB it is already set to Neutral.)Can use elemental property to dealing extra damage, but its forced to Neutral. Thats means ghost property still reduces the damage.
Moving back to Skills because of the damage adjustment.
Originally posted by Angezerus
The elemental thing means, if the target for example is fire4 and you use water weapon, the damage will be 2 times high, but the actual damage you deal will be neutral, so it can be reduced with ghost property. This looks like a double property modifier, fore example:
(ATK * ElementalModifier) * NeutralModifier
The elemental thing means, if the target for example is fire4 and you use water weapon, the damage will be 2 times high, but the actual damage you deal will be neutral, so it can be reduced with ghost property. This looks like a double property modifier, fore example:
(ATK * ElementalModifier) * NeutralModifier
Edited by Angezerus, 22 March 2012 - 12:44 PM.
Originally posted by Kenpachi
Oh, okay. So this is also not DB related. Thanks for the clarification.
Oh, okay. So this is also not DB related. Thanks for the clarification.
Originally posted by Ind
The element thing is because in skill_db.txt (/re/) it uses element 0 (always neutral) to make it use weapon element it should be '-1'. I'll work on it. confirmed.
The element thing is because in skill_db.txt (/re/) it uses element 0 (always neutral) to make it use weapon element it should be '-1'. I'll work on it. confirmed.
Originally posted by Ind
Should be fixed by [rev=15768]
Should be fixed by [rev=15768]
Originally posted by Ind
Thanks to Kenpachi. working on it
Thanks to Kenpachi. working on it
moved issue from Skills