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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

- Administration

Issue Information

  • #005426

  • 0 - None Assigned

  • Fixed

Issue Confirmations

  • Yes (4)No (0)
Photo

mirror image + final strike

Posted by Hercules Bot on 11 March 2012 - 09:01 AM

Originally posted by NANORAY
when i use this skill the number of hits is only 1. it must be 7 hits.

Originally posted by MarkZD
I think it's 6 hits as Irowiki says it's number of hits ramaing on mirror image(max. 5) + 1.

Originally posted by Ind
I'd like confirmation and source if possible. thanks

Originally posted by Angezerus
Confirmed,

Also problems with hp should be dropping to 1% instead of plain 1 after the cast, as seen in:
http://rathena.org/b...killing-stroke/

Originally posted by EvilPuncker
I confirm that also in bRO

Originally posted by ForteXX
I think this is due to this report. There used to be a list, and for Final Strike it was reported (wrongly I believe) that each image remaining just added .5x damage. Perhaps what its suposed to be is that each image adds a hit that adds.5x damage, but is then split among the total number of hits (2 images making it double damage, split among 3 hits)

Originally posted by Angezerus
Sorry my bad... I hate misleading information like:

Damage is improved proportionate to the number of Mirror Images remaining (aprox 2.5 times with 5 images).

-.-

http://wiki.limit-ro...es#Final_Strike
http://www.gathering...es#Final_Strike
http://ro.doddlercon...es#Final_Strike

A bit different:
http://forums.ro-gua...39253&t=1786632
http://forums.irowik...324&postcount=2

As I see from the youtube vids, the damage was reduced, but now it hits 5 times.... So maybe what this quote means that after all the hits was dealt the overall damage is about 2.5 times more than the old damage. Can anyone confirm anything about this?


And 2 other bugs with final strike I mentioned elsewhere:

Also,  while using this skill now it walks to and over the target instead of jumping over as seen here:


after using this skill the Ninja's HP is reduced to 1%

Now it reduces to 1.

Edited by Angezerus, 25 April 2012 - 02:36 PM.


Originally posted by ForteXX
Ya, wording is odd for this...

If its 2.5x total with 5 Images, then each only adds .3x damage (1.5x total, + 1x for normal hit with no Images). If its 2.5x on top of normal damage, then each adds .5x, making a total of 3.5x damage with 5 Images (2.5x with 5 Images + 1x for normal hit with no Images)

Originally posted by Angezerus
Any progress?

Originally posted by ozzey
i waiting for this progress :D

Originally posted by Angezerus
/$

Originally posted by malufett
as I tested the number of total dodges/mirror from mirror image is the total number of hits + 2 and the HP left is 1%..but the damage increase still I'm computing.. :)

Originally posted by malufett
as I computed its
bonus damage (20 + 20 * mirror image) %

but using this formula
(ATK*40) + (HP*80%)

the result is not same with the damage shown in game...:(

Originally posted by exneval
It's

[(ATK*40) + (HP*80%)] * (1+(0.25*Current Mirror illusion))]

Source

the question is , Is KS single hit or repeated hitting?

Edited by exneval, 31 July 2012 - 07:35 AM.


Originally posted by ForteXX
http://forums.irowik...37&postcount=14

(later post in same thread)

Looks like multihit, but theres still how it decides the multihit. From how it looks... due to there not being a yellow number, it seems to takes damage, divide by hits, and then hit the target with the new damage amount however many times (applying reductions and such at this point)

Originally posted by Golem1988
so, any solutions?

Originally posted by Golem1988
6 day bump

Originally posted by Angezerus
Again, bump?

Originally posted by Beret
Bump

Originally posted by Cyrix
?

moved issue from Skills

changed status to: Fixed

Fixed @ 0395610469ffcd3b71c93ef90861f73e0ab8d16f
:meow: