Issue Information
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#005431
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0 - None Assigned
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Fixed
Issue Confirmations
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Yes (0)No (0)
Originally posted by Vali
Hi,
in the next code the last close must be close2; to avoid the player get stuck if he goes back from the waiting room.
Vali~
Hi,
in the next code the last close must be close2; to avoid the player get stuck if he goes back from the waiting room.
yuno_fild07,254,176,7 script Buddy#job_shu 483,{ if (job_shu < 4){ mes "[Buddy]"; mes "Haaap!!! Haaaap!!! Whoo!! Haahhp!!!"; next; mes "[Buddy]"; mes "I don't know why you're here but please don't stand behind me unless you want to die."; close; }else if (job_shu == 4){ mes "[Buddy]"; mes "Haaap!!! Haaaap!!! Whoo!! Haahhp!!!"; next; mes "[Buddy]"; mes "I don't know why you're here but please don't stand behind me unless you want to die."; next; mes "["+strcharinfo(0)+"]"; mes "'Bruno' sent me here."; next; mes "[Buddy]"; mes "Ah! My colleague introduced me to you!"; mes "Anyway, why are you here to see me?"; next; mes "["+strcharinfo(0)+"]"; mes "I asked Bruno about her strength, and she recommended me to you."; next; mes "[Buddy]"; mes "That difficult girl... no, just kidding."; mes "You must be a special person for her to send you to me."; next; mes "[Buddy]"; mes "Well, I can't answer your question because I'm in the process of self training, so I will take you to our master."; next; mes "[Buddy]"; mes "My master doesn't like noise, so please ^f57d7dwait in the living room silently.^000000"; next; mes "[Buddy]"; mes "This way..."; set job_shu,5; changequest 11157,11158; close2; warp "sword_1-1",215,244; end; }else if (job_shu == 100){ mes "[Buddy]"; mes "Ah, long time no see, "+strcharinfo(0)+"."; mes "Are you here to meet my master?"; next; switch(select("Yes:No")){ case 1: mes "[Buddy]"; mes "I'll take you right away."; close2; warp "sword_1-1",216,168; end; case 2: mes "[Buddy]"; mes "Then, why are you here?"; mes "You are not here to see me, aren't you?"; close; } } mes "[Buddy]"; mes ""+strcharinfo(0)+"£¬Didn't you meet the master yet?"; next; mes "[Buddy]"; mes "My master doesn't like noise, so please ^f57d7dwait in the living room silently.^000000"; next; mes "[Buddy]"; mes "This way..."; close; //This must be a close2; <======================================================Look here warp "sword_1-1",215,244; end; }
Vali~
Originally posted by Vali
Also in tis job change quest there are some monsters spawning and also teleports you to the map sword2-1 that does not exist, the map must be sword_2-1.
Vali~
Also in tis job change quest there are some monsters spawning and also teleports you to the map sword2-1 that does not exist, the map must be sword_2-1.
Vali~
Originally posted by Kenpachi
Confirmed, too.
Confirmed, too.
Originally posted by Vali
File fixed and tested.
Vai~
File fixed and tested.
Vai~
Originally posted by Kenpachi
Fixed in [rev=15679].
Fixed in [rev=15679].
I have the same problem now