Issue Information
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#005431
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0 - None Assigned
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Fixed
Issue Confirmations
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Yes (0)No (0)
Originally posted by Vali
Hi,
in the next code the last close must be close2; to avoid the player get stuck if he goes back from the waiting room.
Vali~
Hi,
in the next code the last close must be close2; to avoid the player get stuck if he goes back from the waiting room.
yuno_fild07,254,176,7 script Buddy#job_shu 483,{
if (job_shu < 4){
mes "[Buddy]";
mes "Haaap!!! Haaaap!!! Whoo!! Haahhp!!!";
next;
mes "[Buddy]";
mes "I don't know why you're here but please don't stand behind me unless you want to die.";
close;
}else if (job_shu == 4){
mes "[Buddy]";
mes "Haaap!!! Haaaap!!! Whoo!! Haahhp!!!";
next;
mes "[Buddy]";
mes "I don't know why you're here but please don't stand behind me unless you want to die.";
next;
mes "["+strcharinfo(0)+"]";
mes "'Bruno' sent me here.";
next;
mes "[Buddy]";
mes "Ah! My colleague introduced me to you!";
mes "Anyway, why are you here to see me?";
next;
mes "["+strcharinfo(0)+"]";
mes "I asked Bruno about her strength, and she recommended me to you.";
next;
mes "[Buddy]";
mes "That difficult girl... no, just kidding.";
mes "You must be a special person for her to send you to me.";
next;
mes "[Buddy]";
mes "Well, I can't answer your question because I'm in the process of self training, so I will take you to our master.";
next;
mes "[Buddy]";
mes "My master doesn't like noise, so please ^f57d7dwait in the living room silently.^000000";
next;
mes "[Buddy]";
mes "This way...";
set job_shu,5;
changequest 11157,11158;
close2;
warp "sword_1-1",215,244;
end;
}else if (job_shu == 100){
mes "[Buddy]";
mes "Ah, long time no see, "+strcharinfo(0)+".";
mes "Are you here to meet my master?";
next;
switch(select("Yes:No")){
case 1:
mes "[Buddy]";
mes "I'll take you right away.";
close2;
warp "sword_1-1",216,168;
end;
case 2:
mes "[Buddy]";
mes "Then, why are you here?";
mes "You are not here to see me, aren't you?";
close;
}
}
mes "[Buddy]";
mes ""+strcharinfo(0)+"£¬Didn't you meet the master yet?";
next;
mes "[Buddy]";
mes "My master doesn't like noise, so please ^f57d7dwait in the living room silently.^000000";
next;
mes "[Buddy]";
mes "This way...";
close; //This must be a close2; <======================================================Look here
warp "sword_1-1",215,244;
end;
}
Vali~
Originally posted by Vali
Also in tis job change quest there are some monsters spawning and also teleports you to the map sword2-1 that does not exist, the map must be sword_2-1.
Vali~
Also in tis job change quest there are some monsters spawning and also teleports you to the map sword2-1 that does not exist, the map must be sword_2-1.
Vali~
Originally posted by Kenpachi
Confirmed, too.
Confirmed, too.
Originally posted by Vali
File fixed and tested.
Vai~
File fixed and tested.
Vai~
Originally posted by Kenpachi
Fixed in [rev=15679].
Fixed in [rev=15679].
I have the same problem now













