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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

- Administration

Issue Information

  • #005431

  • 0 - None Assigned

  • Fixed

Issue Confirmations

  • Yes (0)No (0)
Photo

Sura job change quest.

Posted by Hercules Bot on 12 March 2012 - 12:19 AM

Originally posted by Vali
Hi,

in the next code the last close must be close2; to avoid the player get stuck if he goes back from the waiting room.

yuno_fild07,254,176,7 script Buddy#job_shu 483,{
if (job_shu < 4){
  mes "[Buddy]";
  mes "Haaap!!! Haaaap!!! Whoo!! Haahhp!!!";
  next;
  mes "[Buddy]";
  mes "I don't know why you're here but please don't stand behind me unless you want to die.";
  close;
}else if (job_shu == 4){
  mes "[Buddy]";
  mes "Haaap!!! Haaaap!!! Whoo!! Haahhp!!!";
  next;
  mes "[Buddy]";
  mes "I don't know why you're here but please don't stand behind me unless you want to die.";
  next;
  mes "["+strcharinfo(0)+"]";
  mes "'Bruno' sent me here.";
  next;
  mes "[Buddy]";
  mes "Ah! My colleague introduced me to you!";
  mes "Anyway, why are you here to see me?";
  next;
  mes "["+strcharinfo(0)+"]";
  mes "I asked Bruno about her strength, and she recommended me to you.";
  next;
  mes "[Buddy]";
  mes "That difficult girl... no, just kidding.";
  mes "You must be a special person for her to send you to me.";
  next;
  mes "[Buddy]";
  mes "Well, I can't answer your question because I'm in the process of self training, so I will take you to our master.";
  next;
  mes "[Buddy]";
  mes "My master doesn't like noise, so please ^f57d7dwait in the living room silently.^000000";
  next;
  mes "[Buddy]";
  mes "This way...";
  set job_shu,5;
  changequest 11157,11158;
  close2;
  warp "sword_1-1",215,244;
  end;
}else if (job_shu == 100){
  mes "[Buddy]";
  mes "Ah, long time no see, "+strcharinfo(0)+".";
  mes "Are you here to meet my master?";
  next;
  switch(select("Yes:No")){
  case 1:
   mes "[Buddy]";
   mes "I'll take you right away.";
   close2;
   warp "sword_1-1",216,168;
   end;
  case 2:
   mes "[Buddy]";
   mes "Then, why are you here?";
   mes "You are not here to see me, aren't you?";
   close;
  }
}
mes "[Buddy]";
mes ""+strcharinfo(0)+"£¬Didn't you meet the master yet?";
next;
mes "[Buddy]";
mes "My master doesn't like noise, so please ^f57d7dwait in the living room silently.^000000";
next;
mes "[Buddy]";
mes "This way...";
close;  //This must be a close2; <======================================================Look here
warp "sword_1-1",215,244;
end;
}

Vali~

Originally posted by Vali
Also in tis job change quest there are some monsters spawning and also teleports you to the map sword2-1 that does not exist, the map must be sword_2-1.

Vali~

Originally posted by Kenpachi
Confirmed, too.

Originally posted by Vali
File fixed and tested.

Vai~

Originally posted by Kenpachi
Fixed in [rev=15679].

I have the same problem now