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June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

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Map Server Crashes on status_change_timer mismatch

Posted by Hercules Bot on 14 March 2012 - 04:14 AM

Originally posted by kroxt
Since [rev=15686]

I'm using Champion after attacking some monsters this error shows at the server logs.

status_change_timer: Mismatch for type 93: 47 != 655371

Originally posted by ngek202
just normal attacks?

Originally posted by kroxt
Yea, just normal attacks.

Originally posted by kroxt
I got blinded then after the blind status is over. The Map Server crashes.

Edited by kroxt, 14 March 2012 - 08:30 AM.


Originally posted by kroxt
sc_type 93

is "SC_COMBO"

I think that's the reason why the map crashes. :)

Originally posted by kroxt

[Error]: delete_timer error : no such timer 327692 (0x80a9fb0(status_change_timer))
[Debug]: status_change_timer: Null pointer id: 2000758 data: 93 bl-type: 1
[Error]: Server received crash signal! Attempting to save all online characters!



Originally posted by kroxt
I have reverted my SVN to r15681. While the bug is still there. I'm using Client 2011-05-17

Originally posted by Wildcard
I cannot reproduce this just by poking things with a champion. Can you provide additional details as to what exactly you are doing?

Originally posted by kroxt
I tried using Assassin Cross, it works fine. But when I use my champ it crashes the server. This happened when I updated r15681 to r15686. The only thing I do is attack the monsters with normal attacks. The error is always "delete_time error" or "status_change_timer" after that the server crashes. Sometimes the error doesn't appear only this:

[Error]: Server received crash signal! Attempting to save all online characters!


Then the char-server & map-server crashes.

Because I can log on but can not go on in character selection.

Thanks.

Originally posted by Gepard
Please update to [rev=15687]+. In r15687 a bug that could cause crashes and memory corruption has been fixed.

Originally posted by kroxt
I tried the r15687 it still gives crashes. I'm now trying the r15689, seems fine.. I'll report if it still crash again.

Originally posted by Wildcard
There was actually a timer mismatch I fixed in r15689, but that should only affect SC_BURNING, not combos...

Originally posted by kroxt
in r15688 you fixed the thing about status changes. maybe it'll work, but not :'(



[Error]: delete_timer error : no such timer 327691 (0x80aab70(status_change_timer))
[Debug]: status_change_timer: Null pointer id: 2000758 data: 93 bl-type: 1
[Error]: status_change_timer: Mismatch for type 93: 71 != 11 (bl id 2000758)
[Error]: delete_timer error : function mismatch 0x80823e0(pc_autosave) != 0x80aab70(status_change_timer)
[Error]: delete_timer error : function mismatch 0x80823e0(pc_autosave) != 0x80aab70(status_change_timer)
[Debug]: status_change_timer: Null pointer id: 110012637 data: 1 bl-type: 2
[Error]: Server received crash signal! Attempting to save all online characters!


This was the error message in r15689

Originally posted by Gepard
Please enable timestamps in console, and enable coredumps so we can analyze backtrace. Otherwise it will be just pointless guessing.

Originally posted by kroxt
how to enable it? sorry -.-

Originally posted by kroxt
how to enable it? sorry -.-

Edited by kroxt, 15 March 2012 - 03:12 PM.


Originally posted by kroxt
I typed this:


./configure --enable-debug=gdb

then I typed


[color=#000000]gdb map-server_sql map-server_sql.core[/color][color=#000000] [/color]

then

bt full

Nothing's happening.. I can't get it work.

I'm in circles.. please help me Mark. Thanks.

Edited by kroxt, 15 March 2012 - 04:01 PM.


Originally posted by kroxt
I can't find where the core file is.

Originally posted by Mr. No One
Sorry if thats only a false assumption, but.. Did you start the server and make it crash since recompiling? The core file will be only there if the server crashes.

Originally posted by kroxt
This is what I got:

#0  ers_obj_alloc_entry (self=0xb7b7486c) at ers.c:191
	    ret = (void *) 0xb
	    __FUNCTION__ = "ers_obj_alloc_entry"
#1  0x080a6706 in status_change_start (bl=0xcfb3178, type=SC_COMBO, rate=10
    val1=263, val2=<value optimized out>, val3=<value optimized out>, val4=
    tick=301, flag=0) at status.c:7926
	    sd = (struct map_session_data *) 0xcfb3178
	    sc = (struct status_change *) 0xcfb341c
	    sce = (struct status_change_entry *) 0x0
	    status = (struct status_data *) 0xcfb33c8
	    vd = (struct view_data *) 0xcfb335c
	    opt_flag = 0
	    calc_flag = 0
	    undead_flag = 0
	    val_flag = 0
	    tick_time = <value optimized out>
	    __FUNCTION__ = "status_change_start"
	    types = {SC_AUTOGUARD, SC_DEFENDER, SC_REFLECTSHIELD, SC_ENDURE}
#2  0x08105850 in skill_attack (attack_type=1, src=0xcfb3178, dsrc=0xcfb317
    bl=0xac537c84, skillid=263, skilllv=5, tick=4267068379, flag=0) at skil
	    flag = 1
	    sce = <value optimized out>
	    dmg = {damage = 508, damage2 = 0, type = 0, div_ = 3, amotion = 538
  dmotion = 384, blewcount = 0, flag = 273, dmg_lv = ATK_DEF}
	    sstatus = (struct status_data *) 0xcfb33c8
	    tstatus = (struct status_data *) 0xac537e6c
	    sc = (struct status_change *) 0xac537ec4
	    sd = (struct map_session_data *) 0xcfb3178
	    tsd = (struct map_session_data *) 0x0
	    type = 8
	    damage = 508
	    rdamage = 0
	    __FUNCTION__ = "skill_attack"
#3  0x08153728 in battle_weapon_attack (src=0xcfb3178, target=0xac537c84,
    tick=4267068379, flag=0)
at battle.c:4021
	    triple_rate = 25
	    sd = (struct map_session_data *) 0xcfb3178
	    tsd = (struct map_session_data *) 0x0
	    sstatus = (struct status_data *) 0xcfb33c8
	    tstatus = (struct status_data *) 0xac537e6c
	    sc = (struct status_change *) 0x0
	    tsc = (struct status_change *) 0xac537ec4
	    damage = <value optimized out>
	    rdamage = <value optimized out>
	    rdelay = <value optimized out>
	    skillv = 5
	    wd = {damage = -1, damage2 = -1074308232, type = 182, div_ = 1, amotion = 1,
  dmotion = -1074308232, blewcount = 134535323, flag = 135849849, dmg_lv = 2328}
	    __FUNCTION__ = "battle_weapon_attack"
#4  0x0816fc2e in unit_attack_timer (tid=22, tick=4267068379, id=2000758, data=0)
    at unit.c:1773
	    bl = (struct block_list *) 0xcfb3178
#5  0x0817cb30 in do_timer (tick=4267068405) at timer.c:371
	    tid = 22
	    diff = -26
	    __FUNCTION__ = "do_timer"
#6  0x08179e94 in main (argc=1, argv=0xbff75ce4) at core.c:264
	    next = <value optimized out>