Issue Information
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#005446
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New
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I'm talking about the blue star buff icon currently used to indicate if you are under the effect of deludge, volcano or violent gale.
While working on status packet code, I noticed some striking differences in *Athena behaviour when compared to official servers.
*Athena:
- any player standing on a tile affected by one of the three land skills receives the buff icon
- leaving the tile or removing the land effect on it removes the icon
- the buff icon has no time bar
- only the owner of the land skill receives the buff icon upon casting one of the three skills
- other players don't receive an icon for standing on an affected tile
- the icon does not disappear when leaving the area
- in fact, it does not disappear even if you change maps(!)
- it also does not disappear if all affected land tiles are removed (other player's land protector, ganbantein)
- it is only removed upon death, when the 5 minute timer runs out or the player himself casts land protector
- when casting a second land skill, the timer is refreshed, but no status end packet is sent
- the duration of the buff icon is fixed to 5 minutes, even though the duration of the skills can be less than that
I think we should not implement bugs.
And it is very obvious to me, it is buggy on official servers
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16:53 Wildcard opinions welcome: http://rathena.org/b...n-si-landendow/
16:57 xazax|work IMO
16:57 --- xazax|work is back
16:57 xazax|work we should not implement bugs on purpuse
16:58 Wildcard well, my concern is more of the sort "we have a "feature" that official servers don't have at all
16:58 xazax|work well
16:58 Wildcard namely, a clientside indicator that tells you if you are on a land skill or not, even with effects off
16:58 xazax|work I think this is the most logical behaviour
16:59 Wildcard I agree, it's neat, but aegis doesn't seem to have it
16:59 xazax|work the worst thing we should/can make is
16:59 xazax|work to add a configuration for that
17:01 Wildcard it's too minor for that
17:01 xazax|work usually it is good to aviod custom features, because they cause bloat, or make big differences compared to official experience
17:01 xazax|work I think this does not make any bloat nor change the experience greatly
17:01 xazax|work but of course that is only my opinion, probably others will disagree
You could release a experimental patch. Does rAthena have a patch area in the SVN?
From the description, I'd say that Aegis meaning of the icon is different from rAthena's. In Aegis it looks like it's supposed to be an indicator for the caster only on how long is the effect in place. It is not meant to be an indicator of stepping into the AoE.
So I'd say, make it official by displaying the status icon to the caster only, and removing it when the skill duration runs out. But don't implement a bug (not removing the icon when expected).
I'm with xazax, I do not think we should implement bugs solely to mimic "official behavior".
the icon was present way before sc timers were displayed in the client.From the description, I'd say that Aegis meaning of the icon is different from rAthena's. In Aegis it looks like it's supposed to be an indicator for the caster only on how long is the effect in place. It is not meant to be an indicator of stepping into the AoE.So I'd say, make it official by displaying the status icon to the caster only, and removing it when the skill duration runs out. But don't implement a bug (not removing the icon when expected).
I don't understand ... why would you implement un bug, while there is plenty of bug on the other skills which are waiting since a long ?