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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

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Issue Information

  • #000546

  • 0 - None Assigned

  • Confirmed

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Official Trap Skills Behavior

Posted by Hercules Bot on 04 December 2007 - 11:40 AM

Originally posted by theultramage
http://www.eathena.w...ker&showbug=546

All traps:
* have hp (3500?) (but cannot be Sensed at all)
* are knocked back by Arrow Shower
* that cause damage cause MISC damage (def doesn't modify it)
* may receive damage anytime, even in town, and even from their owner
- stuff that can damage them needs to be documented, not sure what the pattern is yet

Blast Mine and Claymore trap:
* give a direct targeting cursor, the others do not (but can't confirm if normal attacks work/don'twork on them, without packet hacking)
* are attackable at range 2, even though the attacker has range 1 (probably to allow destroying it without making it explode)
- hunters will attack them at range 4 (3 cells between them and the trap), even though normally they have range 9+
* Blast Mine bounces back 3 cells after being attacked / when receiving damage? (but arrow shower applies first)

Valid skill targets:
* Blast Mine and Claymore trap
- normal physical attacks work on them
- Stave Crasher, Napalm Vulcan are targeted and work on them
- Arrow Shower and Sightless Mind are splash and work on them
- Safety Wall and Pneuma don't protect them from damage; you can attack the trap even if it's inside a Basilica zone
- all other skills start to cast but fail on cast-end (without consuming anything)
* Ankle Snare
- Sightless Mind damages it (but need to stand inside the trap, due to its short range)

Miscelanneous info:
* the first - Skid Trap, Land Mine, Ankle Snare, Shockwave Trap, Sandman, Flasher, Talkie Box - are single-use single-target
* the latter - Freezing Trap, Blast Mine, Claymore Trap - hit all targets in range
* Talkie Box does not trigger when the hunter himself steps on it
* Freezing Trap and Blast Mine splash on 3x3, Claymore Trap splashes 5x5
* Blast Mine and Claymore Trap have a 'counting' area of 3x3, and hit multiple times according to how many targets they found in this area.

This post has been edited by theultramage: Dec 4 2007, 04:07 AM

moved issue from Skills