Issue Information
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#005481
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0 - None Assigned
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Fixed
Issue Confirmations
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Yes (5)No (6)
Rebumping the issue #005432
The npcs and warps need to be relocated, town is now as in sakray test server.
Regards.
read data.grf before rdata.grf
Can't find anything about this in the patch notes. Where did you get this information from?
BTW; Even if this was added today, it's not a bug - it's a missing feature, snce we not even close to EP 14.
Furthermore you can't expect that we'll implement things just a few hours after they were added to the official server... we are no machines.
@5511:
Why should this help? Are NPC locations suddenly stored client side?
@Kenpachi
What I said is NPC locations are based on structure of a map.
and no one can sure that changes of Izlude will be implemented to kRO Main Server, so just read data.grf before rdata.grf
When did RA start following kRo test server?
Edited by 5511, 21 March 2012 - 05:16 PM.
Okay. then I misunderstood your post.
Quote
We're still following the main server, not the test server. (bugreport:5432)When did RA start following kRo test server?
We just updated our server, and its a complete mess. If we don't update the server's grf then you can't move in the city because of the difference in gat, i we update the server, then npcs are still misplaced. Anyone who updates his/her client will get the new city, and we can't do anything about it. If they don't update they crash besause of some new monster drops,if they update, they can't use Izlude.
Please someone check the positions on kRo, and change the positions in the city script. It's a 5 min job for someone who has kRo account, and access to the rA scripts. I know that this is a missing feature, so it's not a bug, but since all clients get this new city, now it is a very big bug. At least plz make an alternative script that we can use, because it is horrible like now. We can even return to the field, because the warp is in the water.
Edited by Angezerus, 19 June 2012 - 05:17 PM.
I updated all the NPC's and Warp Locations on my Testserver as well as the Mapcache. So it is done and fixed, yet I can't commit it to the SVN since it still could conflict with other users and their servers who still use the old Izlude Town Map.
So we have to wait until we're finally able to split content between pre-renewal and renewal in rAthena, as long as this isn't acoomplished I'm and any other Dev. is not allowed to change the NPC and Warp Locations.
And be aware, I just changed the Locations, I didn't add any new NPC's to Izlude to match with the new Tutorialsystem from Gravity, this still needs a lot of work and a lot of informations.
Some Screens for you as well:














Can you release a patch file? I would like to use it now

Well sure thing, I mean I can try xD I'm not that experienced with creating patch / diff files with tortoise ^^
So I hope I didn't forget anything xD
New Izlude Town Patch:
Updated Mapcache:
http://www.mediafire...cdbu3b52fcmqkd6
Thanks I will try it on my testserver first and post my results here.
'Masao', on 24 Jun 2012 - 15:49, said:
I updated all the NPC's and Warp Locations on my Testserver as well as the Mapcache. So it is done and fixed, yet I can't commit it to the SVN since it still could conflict with other users and their servers who still use the old Izlude Town Map.So we have to wait until we're finally able to split content between pre-renewal and renewal in rAthena, as long as this isn't acoomplished I'm and any other Dev.
Ok to wait until more users update their clients to the new version, but I don't think that the town must be separated in two (old for pre and new to RE) since the pre user also use the same data as the RE users.
If I'm missing something... I don't know, maybe yes...
Masao - your changes have not been commited to the SVN yet so it's not fixed... @.@
Kenpachi - At least set it to Done, because although it's not commited,it's done... @.@
On the new training ground and the map where learners are born now ... Does anyone have any information?
Fixed in [rev=16384] .