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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

- Administration

Issue Information

  • #005526

  • 0 - None Assigned

  • Fixed

Issue Confirmations

  • Yes (1)No (0)
Photo

Problems with autospawning mvps in pre-renewal

Posted by Hercules Bot on 31 March 2012 - 11:01 AM

Originally posted by Majinken
I think this has been happening since the Bio MVPs and Lord of Death were updated to automatically spawn. Since Bio 4 doesn't exist according to pre-renewal, you get some debug and warning messages when the server is started about attempts to spawn nonexisting mobs and something about an unexpected type for argument 4. This has happened since revision 15802. I don't know if it's a priority to fix right now, but I don't like the idea of trying to spawn something that doesn't exist.

Originally posted by Brian
[rev=15802] only made the error appear sooner (right when you started the map-server). :P
Prior to that, the same error would have popped up after 100-130 mins when the server tried to spawn the bio4 mvp.

Originally posted by Majinken
Ah, that would make sense. Still, I don't like the idea of spawning something that doesn't exist.

Originally posted by Xantara
Might be fixed already with the recent npc organization but if I understood correctly, this is script related. Send it back if it isn't. ^^;

EDIT: Opps, moved to script in bug archives.. Moved to the right place now.. xD;

Originally posted by Euphy
Yes, this is fixed already.  The mob spawns have been split between pre-re/re.