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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

- Administration

Issue Information

  • #005623

  • 1 - Low

  • Needs More Info

Issue Confirmations

  • Yes (2)No (0)
Photo

Missing item bonuses

Posted by Hercules Bot on 24 April 2012 - 06:05 PM

Originally posted by Kenpachi
  • Items 12968, 12969 and 12970 need a bonus that is able to summon a specific amount of guild members. (Currently they are simply using Emergency Call.)
  • Item 14586 requires a bonus that drains x HP every y seconds over z milliseconds.

Originally posted by Ind
whats the criteria on the first o.o say its 5 guild members, it randomly picks 5 members?


  • Item 14586 requires a bonus that drains x HP every y seconds over z milliseconds.
i didn't get it, can you provide a example scenario?

Originally posted by MarkZD

whats the criteria on the first o.o say its 5 guild members, it randomly picks 5 members?



I get the mean of his second request. ;D

Item 14586 requires a bonus that drains x HP every y seconds over z milliseconds.

He means:
Deal val4(x) damage, each tick_time(y) up to val3(z) iterations.

12968 spawns 7 guild members,
12969 spawns 12 guild members,
12970 spawns 20 guild members.
14586, No Need of new command
We Have bonus2 bHPLossRate,n,x;-Lose n HP every x milliseconds
and 14586 have description

"Reduces 100 HP per 10 Seconds"


so it can be used as
bonus2 bHPLossRate,100,10000;


Can confirm the spawn amount for 12968, 12969 & 12970.
Can confirm the draining of 100 hp every 10 seconds.

Can confirm the spawn amount for 12968, 12969 & 12970.

And how is choosen who is spawned? (random/according to the order in guild window/something else)

Can confirm the draining of 100 hp every 10 seconds.


And how long does this effect last? It's a useable so it can't be permanent... (That's why I said a new bonus is required.)

Ind 
moved issue from Database

Sorry for too late reply..

The Guild Members are chosen randomly.

about hp draining:
Here's The Full Description



For 1 Minute,Atk +20, Increases Attack Speed (reduces after-attack delay by 25%),무한인듀어상태.Reduces 100 HP per 10 seconds. (무한인듀어상태 - Confirm what this says)
3 Minutes Cooldown.
Item Effects lasts till the character is in battle.