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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

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Issue Information

  • #005654

  • 0 - None Assigned

  • Fixed

Issue Confirmations

  • Yes (0)No (0)
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[High Wizard] Gravitational Field

Posted by Hercules Bot on 27 April 2012 - 04:40 PM

Originally posted by garet999
There's a bug with gravitational field, where you can create an infinite amount of GF's when you get Dispelled.

Example:
A high Wizard Casts Gravitational field on a proffesor, and misses. The proffesor dispells the high wizard, the wizard is now able to move freely and able to cast other skills again, while the casted gravitational field remains.

Originally posted by Ind
would like confirmation and/or source on how it works in official servers.

moved issue from Skills

Major Bug:
When i use gravitational field and i am within it's area, when i'm normal attacked by an opponent, I cannot move anymore when theGravitational Field disappears.

Official Behavior:
a.) Caster 1 2 3 4 5 6 7 8 9 - 14 15th ~ Range: 15 Cell
b.) After using Gravitational Field it is allowed to cast other skills but no damage (except Gravitational Field)
c.) Gravitational Field is Spamm-able
d.) There is no flinchinG effect when being hit by Gravitational Field.
e.) In the official, the attack speed of the caster is not reduced while in Hercules it is reduced.
@edit f.) Damage: Lv1 = 600, Lv2 = 700, Lv3 = 800, Lv4 = 900, Lv5 = 1000

Source pRO Sakray:


and http://forums.irowik...ead.php?t=41947

Ind 
changed status to: Confirmed

Fixed most of the issues with Gravitional Field on rA now:
https://github.com/r.../commit/861112b

Feel free to merge. :-)

changed status to: Fixed

Fixed @ 1b201f5b2cc254116fb84a827314ff55e5efe06d

a.) Caster 1 2 3 4 5 6 7 8 9 - 14 15th ~ Range: 15 Cell

actually its 18..:D

:meow:

There are still some issues remaining:
1. The original issue still remains, SC_GRAVITATION shouldn't be removed by Dispell. Currently, upon being dispelled, you are able to use any skill, do damage and move freely while your Gravitational Fields are active and doing damage.
2. It should behave similarly to Gloria Domini in that it ignores things like Kaupe and Assumptio. Currently, both block and reduce the damage, respectively. It should also damage players under Devotion.
3. Gravitational Fields should be removed upon receiving damage. On Hercules, this works fine when only a single instance of the skill is placed. However, when placing multiple instances, (upon receiving damage) only the last instance is removed. This is because the unit group id is being overwritten each time the skill is casted. Playtester fixed this by adding a new field to every unit group; such field contains a related unit group id, thus making possible to recursively iterate over them for unit removal.
4. Damage and delay between hits are different on renewal.
5. You shouldn't be able to do normal attacks while Gravitational Field is active. You can on Hercules.
6. Can't confirm whether Gravitational Field triggers autospells, but I would think that Playtester made sure it does before committing.

Edited by Kpy!, 03 April 2015 - 05:05 PM.