Issue Information
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#005659
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0 - None Assigned
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Needs More Info
Issue Confirmations
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Yes (1)No (0)
Originally posted by Angezerus
Hi!
The Ninja skills Lightning Spear of Ice, and Crimson Fire Blossom should have no cast delay at all.
/edit
Lightning Crash, and North Wind as well shouldn't have any delay.
http://irowiki.org/wiki/Lightning_Jolt
http://irowiki.org/wiki/First_Wind
//edit
Now the cat hand shows on the skillbar if you cast, and as I see it disappears after an ASPD like delay, but even after it disappears you can't recast any of the skills until the first finishes. Officially, you should be able to spam these two skills without any delay.
Ice skill desc on iw:
Fire skill desc on iw:
You can see in this video at the two mentioned skills that the cat hand doesen't appear after the cast, so absolutely no delay there.
And here they spam the Ice skill on official:
Please fix this. With the bugged matk system and with this in addition a magi ninja is way too weak
Hi!
The Ninja skills Lightning Spear of Ice, and Crimson Fire Blossom should have no cast delay at all.
/edit
Lightning Crash, and North Wind as well shouldn't have any delay.
http://irowiki.org/wiki/Lightning_Jolt
http://irowiki.org/wiki/First_Wind
//edit
Now the cat hand shows on the skillbar if you cast, and as I see it disappears after an ASPD like delay, but even after it disappears you can't recast any of the skills until the first finishes. Officially, you should be able to spam these two skills without any delay.
Ice skill desc on iw:
http://irowiki.org/wiki/Freezing_SpearCast Delay: None
Fire skill desc on iw:
http://irowiki.org/wiki/Flaming_PetalsCast Delay: None
You can see in this video at the two mentioned skills that the cat hand doesen't appear after the cast, so absolutely no delay there.
And here they spam the Ice skill on official:
Please fix this. With the bugged matk system and with this in addition a magi ninja is way too weak
Originally posted by Angezerus
Originally posted by Ind
I confirmed on official server that these 4 skills indeed have no delay. working on it.
I confirmed on official server that these 4 skills indeed have no delay. working on it.
Originally posted by Ind
ehm o_ó i've checked our files and all 4 of them have no delay.
ehm o_ó i've checked our files and all 4 of them have no delay.
Originally posted by Ind
The delay we have on them seem to be coming from the minimum skill delay setting
The delay we have on them seem to be coming from the minimum skill delay setting
return max(time, battle_config.min_skill_delay_limit);
Originally posted by Angezerus
Then this must be the one causing this one as well and not the casttime to be slow:
http://rathena.org/b...-melody-strike/
I have also noticed that the thief quest skill back slide has larger delay than aspd, so you can't cast it fast even with high aspd. So this must be the same problem.
Then this must be the one causing this one as well and not the casttime to be slow:
http://rathena.org/b...-melody-strike/
I have also noticed that the thief quest skill back slide has larger delay than aspd, so you can't cast it fast even with high aspd. So this must be the same problem.
Edited by Angezerus, 11 June 2012 - 09:28 AM.
Originally posted by Angezerus
Bump?
Bump?
Originally posted by Angezerus
okay, so you say i'ts the min skill delay. Then if it's not official, please disable or set it to 0 by default. Many other skills are reported being delayed, like taekwon combos and others and thus unusable.
okay, so you say i'ts the min skill delay. Then if it's not official, please disable or set it to 0 by default. Many other skills are reported being delayed, like taekwon combos and others and thus unusable.
Originally posted by Angezerus
Originally posted by Angezerus
Originally posted by Golem1988
And I wolud say thros kunai is dealing about 5k damage... but now It deals about 900 dmg and It's not normal I would say...
And I wolud say thros kunai is dealing about 5k damage... but now It deals about 900 dmg and It's not normal I would say...
Originally posted by Golem1988
Okay, seems noone cares about this.. "needs more info" is a good reason not to fix skills and etc. And no matter if they work unbalanced, too weak or too strong. Noone just don't care.
10 days bump.
Okay, seems noone cares about this.. "needs more info" is a good reason not to fix skills and etc. And no matter if they work unbalanced, too weak or too strong. Noone just don't care.
10 days bump.
Originally posted by Angezerus
Bump
Bump
Originally posted by Angezerus
After setting the minimum cast delay to 0 in skill.conf, I still experience the problem. The skills still have some delay, that is aspd based. Please check it.
The delay we have on them seem to be coming from the minimum skill delay setting
return max(time, battle_config.min_skill_delay_limit);
After setting the minimum cast delay to 0 in skill.conf, I still experience the problem. The skills still have some delay, that is aspd based. Please check it.
Originally posted by Angezerus
Maybe I found an answer:
skill.c
This is true in most cases, but not in the case of these ninja skills. They do NOT have motion delay neither. So it is not true what Playtester commented on that line. This also explains the aspd based delay, because motion delay is related to aspd somehow.
I don't know if I'm right and this is the cause, but the mentioned skills shouldn't have ANY kind of delay exactly as you can see in the videos I posted before. (No delay icon appears at all on the skill icons)
Maybe I'm wrong but I don't know any change in pre-/renewal that changed all skills to be motion delayed in addition to their regular delay.... So there might be other skills that should not be affected by motion delay..
Please someone check this
Maybe I found an answer:
skill.c
//min delay
time = max(time, status_get_amotion(bl)); // Delay can never be below amotion [Playtester]
This is true in most cases, but not in the case of these ninja skills. They do NOT have motion delay neither. So it is not true what Playtester commented on that line. This also explains the aspd based delay, because motion delay is related to aspd somehow.
I don't know if I'm right and this is the cause, but the mentioned skills shouldn't have ANY kind of delay exactly as you can see in the videos I posted before. (No delay icon appears at all on the skill icons)
Maybe I'm wrong but I don't know any change in pre-/renewal that changed all skills to be motion delayed in addition to their regular delay.... So there might be other skills that should not be affected by motion delay..
Please someone check this
Edited by Angezerus, 29 November 2012 - 12:52 PM.