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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

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  • #005674

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SKILLS ARE NERFED? URGENT HELP NEEDED..

Posted by Hercules Bot on 30 April 2012 - 07:40 AM

Originally posted by adan-01
Hey guys.. I just started a few days ago with Rathena.. I used to be 3ceam..
The problem I see is that all the jobs are kinda nerfed.. and WAY nerfed when you go pvp.. could someone confirm this or explain to me..

Example: Spiral Pierce doing 2K final damage - hundred doing less.. and all the jobds deals such a little damage during pvp-woe.. please explain to me, i'm in a hurry I relaunched my server with Rathena and it's doing great, but ppl are complaining about this.. please help me.. am I missing something here???

Originally posted by Angezerus
If you had no pvp/woe reduction on your previous server, then it is possible that you needed to set them in the server's config, because by default skills deal only 60% damage on pvp/woe maps. We experienced that setting both pvp and woe redu will make them add up in woe, meaning that you deal only 36% of the original damage with skills.


On the other hand there are some issues with matk and atk calculation. That might be the problem as well.

Originally posted by ngek202
I don't think they are nerfed they had been fixed to their correct formulas.

Originally posted by adan-01
well it's really weird because think about it.. spiral dealing 2k final, when a char have all the equipment for damage reduction, then how much will it hit? like 500? it's kinda weird!

Angezerus, I think so too.. O also think that matk and atk calculation is wrong.. I think it should be a little higher.. Anyone else posting? please I need some understanding on this issue

Originally posted by adan-01
also if you test brathena or 3ceam, you can see that skills deals A LOT MORE damage..
Please, cold someone tell me like the matk and atk calculation formulas, so I can tweak them? I assume they're at battle.c

Originally posted by zandotc
See... Spiral Pierce 3,2k Final...

Posted Image

Edited by zandotc, 30 April 2012 - 01:38 PM.


Originally posted by Angezerus
Skill versus monster seems ok to me.

Hellfire vs mantis:


Hunting spear + hydra vs mobster:


Damage seems ok for me considering that lk is not on spiral build.

These results in pvp might be much different, so testing on monsters is not very representative.

also if you test brathena or 3ceam, you can see that skills deals A LOT MORE damage..


If I'm correct 3ceam is using the old system with 3rd jobs added. That might result overpowered skills. I thing if you disable the pvp redu and enable the "official" woe reductions only that might increase the damage of skills.

I have a question as well:
Is it intended that pvp and woe damage reductions add up on woe maps?
I think pvp settings shouldn't add to the woe settings. It must be something at that part when the system checks for the configs on woe maps, because if there is no woe redu specified, it should use pvp redu, but when both present it shouldn't add the two together. O.o Any confirmations?

Edited by Angezerus, 30 April 2012 - 02:41 PM.


Originally posted by adan-01
Well, I'm at the office right now.. but, I have tested on mobs.. And yes, I think mob damage it's ok.. (kinda low but ok) but when you test it on PvP you'll see a HUGE difference.. please test, so you can see what I'm talking about.. maybe you're right about the damage reduction for WOE and PVP.. I haven't testet WOE damage reduction yet, but PvP is REALLY LOW!
example, you're doing 7K on mobster, with woe rules or pvp I think should be 60% the damage right? so it would be like..4.2K but it's dealing like 2K that's half!

Originally posted by xRaisen
try looking at the conf/battle/battle.conf. i remember there's a minor adjustments there. that might be there

// Use alternate method of DEF calculation for physical attacks.
// With 0, disabled (use normal def% reduction with further def2 reduction)
// At 1 or more defense is substraction of (DEF* value).
// eg: 10 + 50 def becomes 0 + (10*type + 50)
weapon_defense_type: 0

//MDEF‚same as above....(MDEF*value)
magic_defense_type: 0


Originally posted by Rytech
Spiral Pierce is a 2nd job trans skill for the Lord Knight and was never edited on 3CeAM. It remained pre-renewal official because 3CeAM continued using the pre-renewal mechanics (thus the name of the project). rAthena is likely using the new spiral pierce formula that was introduce to renewal which many have seen it was nerfed. So its normal for it to deal a lot less damage on rAthena since they buffed up Hundred Spear in its place.

Originally posted by MarkZD
My spiral pierce deals much more damage than this against mob on official, when I was a LK it was such 15k, now it's more than 20k almost 30k on a Poring with rk buffs only.
When it's 111 level, Hunting Spear +5, +/- 50 str, +/- 80 dex, no cards and dedication it shoud reach at least 15k~23k on mobs in bRO.

Maybe bRO has not received Spiral Pierce nerf yet or rA atk formula or just some skills are wrong.

Edited by MarkZD, 30 April 2012 - 05:45 PM.


Originally posted by adan-01
I do understand about the nerfing issue, I know 3ceam used pre-re mechanics for some stuff.. but My problem is not the damage on mobs, I think it's fine the damage on mobs, I'm reporting the damage done in PVP.. it's LOT less than mobs..

Originally posted by karazu
why should Rathena nerf those/that skill? its working fine on my sever..

Originally posted by Angezerus

why should Rathena nerf those/that skill? its working fine on my sever..


Noone said this.

It's all about skills being too weak versus players.

I still thik it's because of the PVP + WOE reduction config. You can check it easilly by turning on and off @gvgon and @pvpon on a map. Let's say that in the pvp config it is set that skills make 40% less damage versus players on pvp maps, and in the woe setting the same is set for woe maps. If both is on you have both the gvg reduction and the woe reduction, because somehow woe maps count as both gvg and pvp map, resulting in a final -40% * -40% reduction, which means you deal only 36% of the original skill damage. So my question again: Is this intended or is this a bug?

Edited by Angezerus, 02 May 2012 - 01:14 PM.


Originally posted by emong
I have a question regarding this skill issue. How to change the damage of RK skills? where can I find it? Thanks..

Originally posted by MarkZD

why should Rathena nerf those/that skill? its working fine on my sever..

Noone said this.It's all about skills being too weak versus players.I still thik it's because of the PVP + WOE reduction config.


If it was just it, it would deal higher damage against mob what is not the case if we compare with an official server, damage is more than double in two confimed officials servers which I tested one of them.

Someone should test it in kRO, currently, as I said other servers may not have get spiral pierce nerf yet.

My opnion: Some officials didn't received the nerf yet, but as report is opened someone could get better info.

Edited by MarkZD, 17 May 2012 - 04:12 AM.


Originally posted by malufett
just to ask is this topic talks about SP or all skills in general..??
if its about all skills..what can I say is RE physical formula is not yet fully implemented and some skills are needing of official formula...

Originally posted by malufett
Spiral Pierce is now in RE @ [rev='16155']

SP in PRO(some random pics in the internet)

Posted Image

rA 16155
Posted Image

just ignore the damage difference because rA physical attack is not yet fully renewal...

Originally posted by Angezerus
@malufett
why is that +1maxsp and +1maxhp on rA?

(aspd is different as well, but in that case we already know, that aspd is not implemented in rA)

Edited by Angezerus, 27 May 2012 - 02:46 PM.


Originally posted by malufett
maybe because its pRO many changes happen like in iRO..but I'm pretty sure rA maxHP/SP is close to kRO except 3rd jobs it seems it has a different modifier/calculations...

Originally posted by v00m3r
is this skill issue has been fixed? its been a month since the topic started?