Issue Information
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#005693
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0 - None Assigned
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Unable to Fix
Issue Confirmations
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Yes (2)No (3)
Originally posted by Angezerus
This item allows you to revive yourself on the death window after death. On pk servers the item works only in towns = non pvp maps.
I assue this is because you shouldn't use it on pvp maps on officials.
Couldn't be there a code for it that checks if the server is pkserver, then it allows the use of this item on pvp maps as well? Without something similar the item is worthless on pkservers
This item allows you to revive yourself on the death window after death. On pk servers the item works only in towns = non pvp maps.
I assue this is because you shouldn't use it on pvp maps on officials.
Couldn't be there a code for it that checks if the server is pkserver, then it allows the use of this item on pvp maps as well? Without something similar the item is worthless on pkservers
Originally posted by Ind
I guess this makes sense.
I guess this makes sense.
Originally posted by Ind
ehm oo it doesn't have any checks on whether the map is pvp or not, you mean its broken? otherwise workinga s intended
ehm oo it doesn't have any checks on whether the map is pvp or not, you mean its broken? otherwise workinga s intended
Originally posted by ForteXX
Them not working on PVP maps seems to be official behavior.
Them being useless on a PK server due to most maps being PVP is just a side effect. No need to implement something custom due to this.
From what I can tell, this is likely handled mostly by the client. I see a '
clif_parse_AutoRevive' in clif.c, but no references to it. It's likely that the client checks for the token and if its a pvp map on its own when you die to see if the option should be available.
Them not working on PVP maps seems to be official behavior.
Them being useless on a PK server due to most maps being PVP is just a side effect. No need to implement something custom due to this.
From what I can tell, this is likely handled mostly by the client. I see a '
clif_parse_AutoRevive' in clif.c, but no references to it. It's likely that the client checks for the token and if its a pvp map on its own when you die to see if the option should be available.
Edited by ForteXX, 03 May 2012 - 08:19 PM.
Originally posted by Angezerus
I mean I know that this is the official behaviour, but since the option for pvp server is not very official either, it would be nice to have some config, or a code in the server that enables use of this item on pvpservers.
I believe there must be something on the server's side that enables the revive option for the client, otherwise it would be easilly exploitable by making a hexed client that always enables revive. :/
I mean I know that this is the official behaviour, but since the option for pvp server is not very official either, it would be nice to have some config, or a code in the server that enables use of this item on pvpservers.
From what I can tell, this is likely handled mostly by the client. I see a '
clif_parse_AutoRevive' in clif.c, but no references to it. It's likely that the client checks for the token and if its a pvp map on its own when you die to see if the option should be available.
I believe there must be something on the server's side that enables the revive option for the client, otherwise it would be easilly exploitable by making a hexed client that always enables revive. :/
Bump~ I can confirm this. i will upload video later.
Edited by kyeme, 14 June 2013 - 11:26 PM.
Video:
Bumpness~
Up~
changed status to: New
Up~~
Up~
changed status to: Started
changed status to: Confirmed
as I remember I already fixed this one...
changed status to: Fixed
Still not fixed sir.
changed status to: Confirmed
changed status to: Unable to Fix
the client determines when to show the resurrect button...I tried to intercept the packets but the server never send any when a character dies...