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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

- Administration

Issue Information

  • #005693

  • 0 - None Assigned

  • Unable to Fix

Issue Confirmations

  • Yes (2)No (3)
Photo

Token on Siegfried

Posted by Hercules Bot on 03 May 2012 - 12:52 PM

Originally posted by Angezerus
This item allows you to revive yourself on the death window after death. On pk servers the item works only in towns = non pvp maps.

I assue this is because you shouldn't use it on pvp maps on officials.

Couldn't be there a code for it that checks if the server is pkserver, then it allows the use of this item on pvp maps as well? Without something similar the item is worthless on pkservers :(

Originally posted by Ind
I guess this makes sense.

Originally posted by Ind
ehm oo it doesn't have any checks on whether the map is pvp or not, you mean its broken? otherwise workinga s intended

Originally posted by ForteXX
Them not working on PVP maps seems to be official behavior.

Them being useless on a PK server due to most maps being PVP is just a side effect. No need to implement something custom due to this.

From what I can tell, this is likely handled mostly by the client. I see a '
clif_parse_AutoRevive' in clif.c, but no references to it. It's likely that the client checks for the token and if its a pvp map on its own when you die to see if the option should be available.

Edited by ForteXX, 03 May 2012 - 08:19 PM.


Originally posted by Angezerus
I mean I know that this is the official behaviour, but since the option for pvp server is not very official either, it would be nice to have some config, or a code in the server that enables use of this item on pvpservers.

From what I can tell, this is likely handled mostly by the client. I see a '
clif_parse_AutoRevive' in clif.c, but no references to it. It's likely that the client checks for the token and if its a pvp map on its own when you die to see if the option should be available.


I believe there must be something on the server's side that enables the revive option for the client, otherwise it would be easilly exploitable by making a hexed client that always enables revive. :/

Bump~ I can confirm this. i will upload video later. :)

Edited by kyeme, 14 June 2013 - 11:26 PM.


changed status to: New

Ind 
changed status to: Started

Ind 
changed status to: Confirmed

as I remember I already fixed this one...

:meow:

Ind 
changed status to: Fixed

Still not fixed sir.

Ind 
changed status to: Confirmed

changed status to: Unable to Fix

the client determines when to show the resurrect button...I tried to intercept the packets but the server never send any when a character dies...

:meow: