Issue Information
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#005697
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2 - Fair
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Fixed
Issue Confirmations
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Yes (0)No (0)
mob_skill_db's casttime not working properly(rev 15950,renewal)
mob_skill_db's casttime not working properly(rev 15950,renewal)
casttime of monster's skills ("magic" eg: stormgust, meteorstorm, coldbolt) is not working
ex.
1200,Zealotus@WZ_STORMGUST,attack,89,100,5000,0,10000,yes,target,always,0,,,,,,,
this should give Zealotus the ability to cast Stormgust instantly but will not due to the code is broken
My lead about the problem is that the fixed cast time (for re skills with fixed cast time) is still left for time computation even if you put 0 in your casstime since it will only reduce "casttime" and leave "fixedcasttime" untouched
i think the formula is not coded yet for the renewal mob_skill_db casttime
since when i tried something like these: (all these skills should be instacast)
lvl 1 STORMGUST 0casttime monster casts about 2 sec
lvl 10 STORMGUST 0casttime monster casts longer
lvl 11 meteorstorm 0casttime monster casts about silly 4+secs
lvl 90 meteorstorm 0casttime monster casts ten years T_T
same with other skills with casttime except with skills with nocast by default
the problem here is for example> there is no way to set a monster's "Stormgust" skill to nocast in renewal mode.
i cant confirm if this is on renewal only since i dint try testing pre-re mode
Note:
using renewal mode
things i edited from source in case some ask if cant reproduce
mmo.h
#define MAX_CHARS 36
#define MAX_ZENY 2000000000
mob.h
#define MAX_MOB_DB 10000
itemdb.h
#define MAX_ITEMDELAYS 100
pc.h
#define MAX_PC_BONUS 50
map.h
#define MAX_MOBSKILL 100
it's because on how fixed cast time is handled. I'd like confirmation that mobs bypass fixed cast time in officials tho oO i'm not sure
so far I can't see mobs in kro that bypasses fixed cast time...but since I did not yet see almost mobs there using skills.. lets w8 for more info...
so if this is not a bug. i suggest we make a new mob skill feature to support mobs doing instant-cast skills (for skills with fixcasttime) since as for now there is no way we can set a monster to try instacast skills eg. Stormgust, Meteorstorm even if we want to do so for making custom mob for example
so if this is not a bug. i suggest we make a new mob skill feature to support mobs doing instant-cast skills (for skills with fixcasttime) since as for now there is no way we can set a monster to try instacast skills eg. Stormgust, Meteorstorm even if we want to do so for making custom mob for example
I think this can be easily done by checking if it's a monster, so in config we'll have a special setting to mob if want in Renewal cast or not or if want fixed cast or not, but this is not the suggestion board.
BUMP
according to ratemyserver (idk if this reliable/helpful)LINK renewal Naght Sieger casts Lvl. 11 Meteor Storm & Lvl. 10 Storm Gust by just 1 secLINK renewal Dark Lord also casts Lvl. 11 Meteor Storm by 1 seccan someone confirm this on official servers...
RMS takes that information directly from the eAthena Databases, so it is not reliable for things like this, it is only reliable for someone running a server or playing and wanting to know what the mobs/items have.
Originally posted by malufett
so far I can't see mobs in kro that bypasses fixed cast time...but since I did not yet see almost mobs there using skills.. lets w8 for more info...
Elder Willow - fire bolt lv 3 - cast time 1500ms
Elder - fire bolt lv 9 - cast time 1500ms
Agav - thunder bolt lv 9 - cast time 1500ms
Agav - soul strike lv 9 - cast time 500ms
Sword Fish - water ball lv3 - cast time 1500ms
Owl Duke - lex devina lv1 - cast time 1000ms
Owl Duke - thunder bolt - 0ms
all MVP cast time 0ms
so in conclusion they are not using any cast time system or other kind of cast sytem..they are all set as 1500 or 500 or 0 or lets figure out some more..
yes but we must know first how they calculate there casting when to use 0, 500, 1000 or 1500 ms casting...what is there criteria...so i think that confirms (as per u said boss can do insta-cast)
EDIT:
I know now how it works...wait for a moment working on it...
1. how do npc skill "SLOW_CAST" affect the cast of the monster now or how should it be?
2. do "SLOW CAST" affect the cast time of monster skill with 0/insta cast?
got another question, just recently got into my mind right after the fix.
1. how do npc skill "SLOW_CAST" affect the cast of the monster now or how should it be?
2. do "SLOW CAST" affect the cast time of monster skill with 0/insta cast?
to be honest I can't test Slow Cast since I don't know how to inflict it to mobs..
however Howling Mandragora and Suffragium didn't effect at all after inflicting to mob targets...
to be honest I can't test Slow Cast since I don't know how to inflict it to mobs..
i think it is possible with Item ID# 13028 (Tooth_Blade) dropped by Hell Poodle
what do you mean by this? dint affect the instacasts? (but affect skills with cast?)Howling Mandragora and Suffragium didn't effect at all after inflicting to mob targets...
I mean is mobs with cast or without cast nothing change after using HM and Suffra to them...what do you mean by this? dint affect the instacasts? (but affect skills with cast?)
hmm..let me try..i think it is possible with Item ID# 13028 (Tooth_Blade) dropped by Hell Poodle