Issue Information
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#005747
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0 - None Assigned
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Working as Intended
Issue Confirmations
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Yes (0)No (0)
Originally posted by Joseph
Problem:
It doesn't absorb damage that breaks the safety wall.
I tried using skills like asura strike, which deals huge amount of damage, on player with safety wall but still receive damage and it breaks the safety wall.
iRO Wiki:
A Safety Wall will always block at least one hit because the hit that breaks it will be completely absorbed.
http://irowiki.org/wiki/Safety_Wall
Problem:
It doesn't absorb damage that breaks the safety wall.
I tried using skills like asura strike, which deals huge amount of damage, on player with safety wall but still receive damage and it breaks the safety wall.
iRO Wiki:
A Safety Wall will always block at least one hit because the hit that breaks it will be completely absorbed.
http://irowiki.org/wiki/Safety_Wall
Originally posted by malufett
oh is this new?
as far as I know when the damage is greater than the HP of the SW the remaining damage subtracted will still hit the target...
oh is this new?
as far as I know when the damage is greater than the HP of the SW the remaining damage subtracted will still hit the target...
Originally posted by Joseph
I'm not sure how updated is iRO Wiki. But, it says "A Safety Wall will always block at least one hit because the hit that breaks it will be completely absorbed.".
I'm not sure how updated is iRO Wiki. But, it says "A Safety Wall will always block at least one hit because the hit that breaks it will be completely absorbed.".
Originally posted by Joseph
Uhm. This is from doddler.
It says "When the wall absorbs this much damage, the wall is removed and any remaining damage is dealt to the player.".
http://ro.doddlercon...ges#Safety_Wall
Uhm. This is from doddler.
It says "When the wall absorbs this much damage, the wall is removed and any remaining damage is dealt to the player.".
http://ro.doddlercon...ges#Safety_Wall
Originally posted by Ind
we currently do that o-o so its working as intended.
we currently do that o-o so its working as intended.
if ( ( group->val2 - damage) > 0 ) { group->val2 -= damage; d->dmg_lv = ATK_BLOCK; return 0; } else damage -= group->val2;when its health isn't able to take 100% of the damage we reduce the damage by the amount of life left.
moved issue from Skills