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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

- Administration

Issue Information

  • #005764

  • 0 - None Assigned

  • Confirmed

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[Platinum Skill - SinX] Sonic Acceleration and Venom Knife

Posted by Hercules Bot on 18 May 2012 - 10:53 AM

Originally posted by emong
How does it work? How to get it? It doesn't appear in my skill tree even after I used platinum skill NPC.. unable to reproduce the said skill..

Other information:
Quest skill can be learned: No
Quest skill can be reseted: Yes

Used platinum skill npc..

Originally posted by malufett
this is strange...using @job from shifting to immediate advanced job makes this bug..even the 50 prerequisite something on skills is not working you can't even put skills points on it..

Example:
Novice -> @job 12 : produce this bug
Novice -> Thief -> @job 12 : working fine..

Originally posted by emong
oh :( i see.. thank you.. @job really is causing the bug!

Originally posted by exneval
have you tried with assassin job class ?

Originally posted by emong
Yes I have tried with an assassin job and its working as malufett said..

If I use @job and instant assassin platinum won't show..

If i use basic job change using npc. It is okay.

Originally posted by malufett
I have already a fix for this..but I'm doubting...
its seems to be useless if you change job from 1st to any advanced job(only GM can do this)..
but if it is insist well what would be the skill point added if you change job?( add as full?? )
example:
novice->assassin = total sk points would be 59
novice->thief->assassin = total sk point would be 89~99

Originally posted by Wildcard
The problem is actually of a whole different nature. Quite a while ago, a client feature was introduced that would allow users to add skill points to a skill they do no have all pre-requisite skills for. The client would allocate the required skill points itself to the extent permitted by the remaining skill points, and all was good.

*Athena, however, signals to the client that it is not allowed to put skill points into skills you do not have the pre-reqs for, thus disabling the aforementioned feature and also causing the bug described here. Since thieves do not have the assassin platinum skills in their skill tree, the skill points put into them simply do not display. The same applies to assassins that are freshly reset, and still have to put skill points into thief skills before being allowed assassin skills. The skills are there, the client just can't display them because the server is being dumb. Working on the official behaviour for this.

Originally posted by malufett
good to hear from you...

and I think this is somehow related to your suggestion about class hierarchy system something..and this will fix the total amount of skill point allocation per job change...