Issue Information
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#005778
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0 - None Assigned
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Needs More Info
Issue Confirmations
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Yes (1)No (0)
In status.c
#ifdef RENEWAL_EDP // renewal EDP increases your base atk by atk x skill level if( sc->data[SC_EDP] ) batk = batk * sc->data[SC_EDP]->val1;
#ifdef RENEWAL_EDP // renewal EDP increases your weapon atk by watk x Skill Level - 1 if( sc->data[SC_EDP] && sc->data[SC_EDP]->val1 > 1 ) watk = watk * (sc->data[SC_EDP]->val1 - 1); #endif
but, accourding to this: http://irowiki.org/w...t_Deadly_Poison
edp should multiply weapon atk by 5 and equip atk by 4, not base atk by 5 and weapon atk by 4
Interesting... lvl 1 edp multiplies batk with 1???? O.o This seems to be wrong for me...
so, using lvl 1 edp does nothing to both atk?
Also, lvl 2 edp multiploes watk with 1....
Currently this is how it looks:
LVL 1: 100% batk, 100% watk
LVL 2: 200% batk, 100% watk
LVL 3: 300% batk, 200% watk
LVL 4: 400% batk, 300% watk
LVL 5: 500% batk, 400% watk
I saw somewhere, that lvl 1 only increases weapon attack, but with this formula, lvl 1 has absolutely no effect. (only the chance to poison) Without the skill lvl check in the watk contidion it would nullify watk on lvl1 O.o
It is confirmed though... watk and batk is swapped
iw only says:
EDP level 5 will multiply your weapon atk by 5 times, and your equipment atk by 4 times.
So this is only lvl 5. It doesen't say anything about the true formula being watk*lvl and batk*lvl-1. I DON'T believe that the formula is correct as it is now.
Edited by Angezerus, 25 May 2012 - 10:55 AM.
This is only speculation, but a formula, like:
watk + (watk * (0.8 * LVL)
batk + (batk * (0.75 * (LVL - 1)))
seems much more reasonable to me....
LVL 1: 180% watk, 100% batk
LVL 2: 260% watk, 175% batk
LVL 3: 340% watk, 250% batk
LVL 4: 420% watk, 325% batk
LVL 5: 500% watk, 400% batk
(If we stick to the idea of lvl1 edp not affecting batk)
Edited by Angezerus, 27 May 2012 - 10:29 AM.
iRO Wiki EDP
EDP level 5 will multiply your weapon atk by 5 times, and your equipment atk by 4 times.
Assuming the Damage % column in the table is referring to eAtk, then the formula is
eAtk = eAtk*(1.5+0.5*SkillLV)
Not sure about the wAtk formula.
Edited by rimenence, 26 May 2012 - 12:46 AM.
iRO Wiki EDP EDP level 5 will multiply your weapon atk by 5 times, and your equipment atk by 4 times.Assuming the Damage % column in the table is referring to eAtk, then the formula iseAtk = eAtk*(1.5+0.5*SkillLV)Not sure about the wAtk formula.
I'm not sure if they kept the old formula for the batk part. The table shows the pre-re formula.
Edited by Angezerus, 27 May 2012 - 10:29 AM.
Okay, new weird stuff....
I checked iRo stat calculator, and it's code:
http://calc.irowiki....s/roformulas.js
if ( SkillSearch( skill_AX_ENCHANT_DEADLY_POISON ) ) { baseWeaponAttack *= 5; equipmentAttack *= 4; }
If you select any levels in the calculator, it always shows the same damage increase. (only duration(10+10*sklvl sec), and poison chance (sklvl + 2 %) changes)
Can anyone confirm this ingame? O.o
Edited by Angezerus, 27 May 2012 - 10:53 AM.
need more info about equipmentAtk