Jump to content

  •  

Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

- Administration

Issue Information

  • #005778

  • 0 - None Assigned

  • Needs More Info

Issue Confirmations

  • Yes (1)No (0)
Photo

EDP bug

Posted by Hercules Bot on 20 May 2012 - 06:18 PM

Originally posted by PiroKun
In status.c



#ifdef RENEWAL_EDP
// renewal EDP increases your base atk by atk x skill level
if( sc->data[SC_EDP] )
batk = batk * sc->data[SC_EDP]->val1;



#ifdef RENEWAL_EDP
// renewal EDP increases your weapon atk by watk x Skill Level - 1
if( sc->data[SC_EDP] && sc->data[SC_EDP]->val1 > 1 )
watk = watk * (sc->data[SC_EDP]->val1 - 1);
#endif


but, accourding to this: http://irowiki.org/w...t_Deadly_Poison

edp should multiply weapon atk by 5 and equip atk by 4, not base atk by 5 and weapon atk by 4

Originally posted by Angezerus
Interesting... lvl 1 edp multiplies batk with 1???? O.o This seems to be wrong for me...

so, using lvl 1 edp does nothing to both atk?
Also, lvl 2 edp multiploes watk with 1....

Currently this is how it looks:
LVL 1: 100% batk, 100% watk
LVL 2: 200% batk, 100% watk
LVL 3: 300% batk, 200% watk
LVL 4: 400% batk, 300% watk
LVL 5: 500% batk, 400% watk

I saw somewhere, that lvl 1 only increases weapon attack, but with this formula, lvl 1 has absolutely no effect. (only the chance to poison) Without the skill lvl check in the watk contidion it would nullify watk on lvl1 O.o

It is confirmed though... watk and batk is swapped

iw only says:

EDP level 5 will multiply your weapon atk by 5 times, and your equipment atk by 4 times.


So this is only lvl 5. It doesen't say anything about the true formula being watk*lvl and batk*lvl-1. I DON'T believe that the formula is correct as it is now.

Edited by Angezerus, 25 May 2012 - 10:55 AM.


Originally posted by Angezerus
This is only speculation, but a formula, like:

watk + (watk * (0.8 * LVL)
batk + (batk * (0.75 * (LVL - 1)))

seems much more reasonable to me....

LVL 1: 180% watk, 100% batk
LVL 2: 260% watk, 175% batk
LVL 3: 340% watk, 250% batk
LVL 4: 420% watk, 325% batk
LVL 5: 500% watk, 400% batk

(If we stick to the idea of lvl1 edp not affecting batk)

Edited by Angezerus, 27 May 2012 - 10:29 AM.


Originally posted by rimenence
iRO Wiki EDP
  
EDP level 5 will multiply your weapon atk by 5 times, and your equipment atk by 4 times.
Assuming the Damage % column in the table is referring to eAtk, then the formula is

eAtk = eAtk*(1.5+0.5*SkillLV)

Not sure about the wAtk formula.

Edited by rimenence, 26 May 2012 - 12:46 AM.


Originally posted by Angezerus

iRO Wiki EDP    EDP level 5 will multiply your weapon atk by 5 times, and your equipment atk by 4 times.Assuming the Damage % column in the table is referring to eAtk, then the formula iseAtk = eAtk*(1.5+0.5*SkillLV)Not sure about the wAtk formula.


I'm not sure if they kept the old formula for the batk part. The table shows the pre-re formula.

Edited by Angezerus, 27 May 2012 - 10:29 AM.


Originally posted by Angezerus
Okay, new weird stuff....

I checked iRo stat calculator, and it's code:

http://calc.irowiki....s/roformulas.js
if ( SkillSearch( skill_AX_ENCHANT_DEADLY_POISON ) )
{
  baseWeaponAttack *= 5;
  equipmentAttack *= 4;
}

If you select any levels in the calculator, it always shows the same damage increase. (only duration(10+10*sklvl sec), and poison chance (sklvl + 2 %) changes)

Can anyone confirm this ingame? O.o

Edited by Angezerus, 27 May 2012 - 10:53 AM.


Originally posted by exneval
need more info about equipmentAtk