Issue Information
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#005790
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0 - None Assigned
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Fixed
Issue Confirmations
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Yes (3)No (0)
Originally posted by michieru
Genetic item from special pharmacy a wrong they should do:
Enriched White PotionZ Recover 1000 HP (fixed value, stats dont matter), Increase HP's natural recovery rate by 20%, 500 seconds duration.
Vitata500 Increases SP by +5%, Increase SP's natural recovery rate by 20%, 500 seconds duration. Recover 200 SP (fixed)
Enrich Celermine Juice Increases attack speed by 10% (Stacks with other aspd potions), 500 seconds duration.
Cure Free Recover from a variety of abnormal conditions (Silence, Bleeding, Curse, Poison, Undead). Recover 500 HP (fixed)
Increase HP Potion (Small) Increases max HP by (500 + 10 / 3 * BaseLevel), 2% HP recovery. 500 seconds duration.
Increase HP Potion (Medium) Increases max HP by (1500 + 10 / 3 * BaseLevel), 3% HP recovery. 500 seconds duration.
Increase HP Potion (Large) Increases max HP by (2500 + 10 / 3 * BaseLevel), 5% HP recovery. 500 seconds duration.
Increase SP Potion (Small) Increases max SP by (-5 + BaseLevel/10)%, SP recovery 2%. 500 seconds duration.
Increase SP Potion (Medium) Increases max SP by (BaseLevel/10)%, SP recovery 4%. 500 seconds duration.
Increase SP Potion (Large) Increases max SP by (5 + BaseLevel/10)%, SP recovery 8%. 500 seconds duration.
Source: http://irowiki.org/w...pecial_Pharmacy
When it's said fix it's fix no vit int bonus. Tested on iRo.
Genetic item from special pharmacy a wrong they should do:
Enriched White PotionZ Recover 1000 HP (fixed value, stats dont matter), Increase HP's natural recovery rate by 20%, 500 seconds duration.
Vitata500 Increases SP by +5%, Increase SP's natural recovery rate by 20%, 500 seconds duration. Recover 200 SP (fixed)
Enrich Celermine Juice Increases attack speed by 10% (Stacks with other aspd potions), 500 seconds duration.
Cure Free Recover from a variety of abnormal conditions (Silence, Bleeding, Curse, Poison, Undead). Recover 500 HP (fixed)
Increase HP Potion (Small) Increases max HP by (500 + 10 / 3 * BaseLevel), 2% HP recovery. 500 seconds duration.
Increase HP Potion (Medium) Increases max HP by (1500 + 10 / 3 * BaseLevel), 3% HP recovery. 500 seconds duration.
Increase HP Potion (Large) Increases max HP by (2500 + 10 / 3 * BaseLevel), 5% HP recovery. 500 seconds duration.
Increase SP Potion (Small) Increases max SP by (-5 + BaseLevel/10)%, SP recovery 2%. 500 seconds duration.
Increase SP Potion (Medium) Increases max SP by (BaseLevel/10)%, SP recovery 4%. 500 seconds duration.
Increase SP Potion (Large) Increases max SP by (5 + BaseLevel/10)%, SP recovery 8%. 500 seconds duration.
Source: http://irowiki.org/w...pecial_Pharmacy
When it's said fix it's fix no vit int bonus. Tested on iRo.
Originally posted by michieru
bump
bump
Originally posted by Vali
+1the scripts are not correct.
+1the scripts are not correct.
Originally posted by Kenpachi
Can't fix Enrich Celermine Juice (#12437) because there is no status that could be used. (Must be able to stack with other ASPD potions.)
Can't fix Increase HP/SP Potions (#12422-#12427) because there is no status that could be used. (Must increase HP/SP by a fixed value.)
Everything else was fixed in [rev=16250].
Moving this to the Core section to make a core developer create the missing statuses.
Can't fix Enrich Celermine Juice (#12437) because there is no status that could be used. (Must be able to stack with other ASPD potions.)
Can't fix Increase HP/SP Potions (#12422-#12427) because there is no status that could be used. (Must increase HP/SP by a fixed value.)
Everything else was fixed in [rev=16250].
Moving this to the Core section to make a core developer create the missing statuses.
Originally posted by michieru
Any news?
Any news?
Originally posted by Lighta
Actually Enriched White PotionZ will still benefit vit bonus from the precedent change so it's not fixed for me :
You should use heal insteand itemheal to get a real fixed heal amount.
About your maxhp maxsp issue with a fixed value : bMaxHP and bMaxSP will do the job :
Actually Enriched White PotionZ will still benefit vit bonus from the precedent change so it's not fixed for me :
You should use heal insteand itemheal to get a real fixed heal amount.
About your maxhp maxsp issue with a fixed value : bMaxHP and bMaxSP will do the job :
case SP_MAXSP:
if(sd->state.lr_flag == 2)
break;
val += (int)status->max_sp;
status->max_sp = (unsigned int)val;
break;
Originally posted by Kenpachi
BUMP!
BUMP!
Originally posted by malufett
it already defined... use 'SC_EXTRACT_SALAMINE_JUICE' and val1 holds the total aspd bonus....n% = 100%Can't fix Enrich Celermine Juice (#12437) because there is no status that could be used. (Must be able to stack with other ASPD potions.)
Originally posted by Kenpachi
Additionally Cookie showed me that in [rev=15599] SC_INCASPDRATE was re-enabled.
Does SC_EXTRACT_SALAMINE_JUICE stack with SC_ASPDPOTION0-3, too?
So I just need a status change that increases/decreases the users HP/SP by a fixed amount.
Additionally Cookie showed me that in [rev=15599] SC_INCASPDRATE was re-enabled.
Does SC_EXTRACT_SALAMINE_JUICE stack with SC_ASPDPOTION0-3, too?
So I just need a status change that increases/decreases the users HP/SP by a fixed amount.
Originally posted by malufett
IMO it is better to use 'SC_EXTRACT_SALAMINE_JUICE' because it uses 'SI_EXTRACT_SALAMINE_JUICE' even though it shows nothing in the client...
in iRO and Aegis it stack with potions but I don't know with kRO I can't check ATM since some of the players don't want to give me some..XDAdditionally Cookie showed me that in r15599 SC_INCASPDRATE was re-enabled.
Does SC_EXTRACT_SALAMINE_JUICE stack with SC_ASPDPOTION0-3, too?
IMO it is better to use 'SC_EXTRACT_SALAMINE_JUICE' because it uses 'SI_EXTRACT_SALAMINE_JUICE' even though it shows nothing in the client...
Originally posted by Cookie
Added SC_INCMHP and SC_INCMSP for fixed amounts. Updated the SQL files and text driven item_db files in the /db/. Please refer to the latest revision [rev=16454].
Added SC_INCMHP and SC_INCMSP for fixed amounts. Updated the SQL files and text driven item_db files in the /db/. Please refer to the latest revision [rev=16454].
Originally posted by Kenpachi
You forgot item #12437, Cookie.
You forgot item #12437, Cookie.
Originally posted by xazax
Wouldn't something like autobonus which is scriptable be more flexible?
I think we should extend autobonus functionality and remove some statuses.
Wouldn't something like autobonus which is scriptable be more flexible?
I think we should extend autobonus functionality and remove some statuses.
Originally posted by malufett
auto bonus? something like?
auto bonus? something like?
Originally posted by Kenpachi
autobonus works with rates/triggers but I needed a permanent change/bonus.
autobonus works with rates/triggers but I needed a permanent change/bonus.
Originally posted by Kenpachi
Fixed in [rev=16466].
Fixed in [rev=16466].