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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

- Administration

Issue Information

  • #005816

  • 0 - None Assigned

  • Fixed

Issue Confirmations

  • Yes (2)No (0)
Photo

bone plate item

Posted by Hercules Bot on 25 May 2012 - 05:21 PM

Originally posted by GM Takumirai
cant equip it even my job class is right

Originally posted by malufett
Confirmed...
0x00021040
this flag indicates Rouge, Assasin & Thief...

Edited by malufett, 26 May 2012 - 03:31 AM.


Originally posted by Rime
r16150 db/re/item_db.txt

15000,Bone_Plate,Bone Plate,5,20,,1000,,60,,1,0x00021040,2,2,16,,85,1,0,{ bonus bStr,1; bonus bMdef,3; bonus2 bIgnoreDefRate,RC_DemiHuman,10; bonus2 bIgnoreDefRate,RC_Brute,10; bonus3 bAutoSpellWhenHit,"NPC_WIDEBLEEDING",1,10; },{},{}

0x00021040 is flag for Thief, Assassin, Rogue

0x00065542 is flag for Swordsman, Thief, Merchant, Knight, Assassin, Blacksmith, Crusader, Rogue, Alchemist

Thanks malufett for correction.

Edited by Rime, 26 May 2012 - 04:45 AM.


Originally posted by malufett
XD..I overlook the zeros...
anyways the description says not only thief class but also merchant and swordsman class..
therefore this is bug...

Originally posted by Brian

[08:35] <Flaid> Here's the fix for that

15000,Bone_Plate,Bone Plate,5,20,,1000,,60,,1,0x000444A2,2,2,16,,85,1,0,{ bonus bStr,1; bonus bMdef,3; bonus2 bIgnoreDefRate,RC_DemiHuman,10; bonus2 bIgnoreDefRate,RC_Brute,10; bonus3 bAutoSpellWhenHit,"NPC_WIDEBLEEDING",1,10; },{},{}



Originally posted by Kenpachi
Fixed in [rev=16248].