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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

- Administration

Issue Information

  • #000587

  • 2 - Fair

  • Confirmed

Issue Confirmations

  • Yes (0)No (0)
Photo

Overkill Damage

Posted by Hercules Bot on 11 December 2007 - 12:42 PM

Originally posted by Dazzler
http://www.eathena.w...ker&showbug=587

currently on ea overkill damage is not working, if someone deals more than 50% damage get the mvp no matter what, even if other person deals more than 50% on one hit, even if that hit is enough to kill the mvp in one shot.

discussion here (scroll down a bit)
http://forums.irowik...hlight=overkill

Ind 
changed severity to: 2 - Fair

Happening because it is capped:
	if ((unsigned int)hp >= status->hp) {
		if (flag&2) return 0;
		hp = status->hp;
	}
one has to consider however that not capping will make all the -= stuff go below 0, perhaps it'd be best to log the damage before capping it?