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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

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Issue Information

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skill SR_FALLENEMPIRE doesn't work

Posted by Hercules Bot on 31 May 2012 - 09:56 AM

Originally posted by QQfoolsorellina
skill_check_condition_castbegin

	case SR_FALLENEMPIRE:
		if( !(sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == SR_DRAGONCOMBO) )
			return 0;
		break;

shoulde be

    case SR_FALLENEMPIRE:
        if(sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == SR_DRAGONCOMBO)
            return 1;
        return 0;

Originally posted by Anna
thnk you so much.!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Edited by Anna, 31 May 2012 - 10:58 AM.


Originally posted by malufett
fallen empire is working fine...you must chain it with dragon combo to work and take note high aspd contributes to the chaining...

and I don't recommend to use that code since it cause exploit to your server(FE is required to have spiritballs to cast)...

Originally posted by QQfoolsorellina
you are right , I forgot the spirit ball requirement /hum

moved issue from Skills