Issue Information
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#005879
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0 - None Assigned
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Working as Intended
Issue Confirmations
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Yes (0)No (0)
Originally posted by QQfoolsorellina
skill_check_condition_castbegin
shoulde be
skill_check_condition_castbegin
case SR_FALLENEMPIRE: if( !(sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == SR_DRAGONCOMBO) ) return 0; break;
shoulde be
case SR_FALLENEMPIRE: if(sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == SR_DRAGONCOMBO) return 1; return 0;
Originally posted by Anna
thnk you so much.!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
thnk you so much.!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Edited by Anna, 31 May 2012 - 10:58 AM.
Originally posted by malufett
fallen empire is working fine...you must chain it with dragon combo to work and take note high aspd contributes to the chaining...
and I don't recommend to use that code since it cause exploit to your server(FE is required to have spiritballs to cast)...
fallen empire is working fine...you must chain it with dragon combo to work and take note high aspd contributes to the chaining...
and I don't recommend to use that code since it cause exploit to your server(FE is required to have spiritballs to cast)...
Originally posted by QQfoolsorellina
you are right , I forgot the spirit ball requirement
you are right , I forgot the spirit ball requirement
moved issue from Skills