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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

- Administration

Issue Information

  • #005910

  • 0 - None Assigned

  • Invalid

Issue Confirmations

  • Yes (0)No (0)
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[Alchemist Class] - Twillight III

Posted by Hercules Bot on 03 June 2012 - 07:36 AM

Originally posted by Chevansaa
Hi.

I just got new bug, Twilight alchemy III not working..

Originally posted by malufett
what do you mean by not working??

did the requirements satisfied? like soul link, taekwon, party???

Originally posted by Chevansaa
@malufett

i got 1 link, me (genetic), and 1 taekwonboy in 1party
i have all the requirements like potion manual, and the catalyst(i was checked based on ratemyserver) aswell
but its written "Skill has failed"

Originally posted by Scheven7
how malufett ? X_X
i'm very confused ~_~

------------------------------

EDIT : working aswell
i miss the catalyst.
Thanks for your attention malufett!

Edited by Scheven7, 04 June 2012 - 03:42 PM.


i have this problem too.
i have all ingradian , super novice,  taekwon boy and soul linker  in party but response from server is false to use skill.

************************************************************************
case AM_TWILIGHT3:
if (sd) {
int ebottle = pc->search_inventory(sd,ITEMID_EMPTY_BOTTLE);
if (ebottle != INDEX_NOT_FOUND)
ebottle = sd->status.inventory[ebottle].amount;
//check if you can produce all three, if not, then fail:
if (!skill->can_produce_mix(sd,ITEMID_ALCHOL,-1, 100) //100 Alcohol   <<< i have all ingradian
|| !skill->can_produce_mix(sd,ITEMID_ACID_BOTTLE,-1, 50) //50 Acid Bottle <<< i have all ingradian
|| !skill->can_produce_mix(sd,ITEMID_FIRE_BOTTLE,-1, 50) //50 Flame Bottle <<< i have all ingradian
|| ebottle < 200 //200 empty bottle are required at total.  <<< i have all ingradian
) {
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);   <<< if i have all ingradian it impossible to be TRUE
break;
}
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
skill->produce_mix(sd, skill_id, ITEMID_ALCHOL, 0, 0, 0, 100);
skill->produce_mix(sd, skill_id, ITEMID_ACID_BOTTLE, 0, 0, 0, 50);
skill->produce_mix(sd, skill_id, ITEMID_FIRE_BOTTLE, 0, 0, 0, 50);
}
************************************************************************
i have all of these.
Posted ImageSTEM 2000 EA
Posted ImagePOISON SPORE
2000 EA
Posted ImageALCOHOL
50 EA
Posted ImageIMMORTAL HEART
200 EA
Posted ImageFABRIC
200 EA
Posted ImageEMPTY TEST TUBE
400 EA
Posted ImageEMPTY BOTTLE
800 EA
Posted ImageMEDICINE BOWL
800 EA



thank you for suggestion

i am so sorry about my english.

moved issue from Skills