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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

- Administration

Issue Information

  • #005958

  • 2 - Fair

  • Confirmed

Issue Confirmations

  • Yes (0)No (0)
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RG Shield Spell Level 3

Posted by Hercules Bot on 07 June 2012 - 05:02 PM

Originally posted by Reapeddeamon
Shield Spell Level 3 dont work like it should:

Spell effect 1 :
  • Self buff that increases EquipDEF by 10.5*(shield refine). Duration = (Shield Refine)*20 seconds
  • This effect appears never if u cast cause of the entry in the skill.c Row 8007:
         // Full protection. I need confirm what effect should be here. Moved to case 2 to until we got it.

Spell effect 3 :
  • Self Buff that destroys the armor of any target hit with melee or ranged physical attacks Duration = (Shield Refine)*30 seconds
  • This effect only has a duration of 30 secs even casted with a +20 Shield

Source:
  http://irowiki.org/wiki/Shield_Spell
  skill.c (SVN vers. 16237 )

Originally posted by Xantara
Confirmed.

Reporter switched the results of the effect, so to summarize:

Shield Spell Level 3:

[B1] Self buff that increases EquipDEF by 10.5*(shield refine). Duration = (Shield Refine)*20 seconds

rAthena's duration is incorrect.

[B3] Self Buff that destroys the armor of any target hit with melee or ranged physical attacks. Duration = (Shield Refine)*30 seconds

rAthena currently does not have this bonus implemented

Originally posted by Xantara
Weird...  o_o;;

I thought the bonuses would each have 33% chance of being selected. But, currently, there are different chance rates.

Skill level 1: B1 has 50%, B2 has 25%, B3 has 25%.
Skill level 2: B1 has 30%, B2 has 30%, B3 has 40%.
Skill level 3: B1 has 25%, B2 has 25%, B3 has 50%.

It all seems random to me but does someone have a source to say that those are the correct rates?

Originally posted by malufett

Self Buff that destroys the armor of any target hit with melee or ranged physical attacks Duration = (Shield Refine)*30 seconds


is this exist??? at the skill re-balance it doesn't have any info about this...

and according to it that  each shield mdef, def, upgrade has a different effect...

Originally posted by Xantara

is this exist??? at the skill re-balance it doesn't have any info about this...and according to it that  each shield mdef, def, upgrade has a different effect...

Hmm.. yea, the docs say that they are different. In any case, the whole skill should be looked over.

Additionally, I think the information is incomplete?
- What is the chance of which skill effect is chosen; skill effect 1, 2 or, 3 (as I mentioned in my last post - is it 33%, or?).
- And, when the skill effect is chosen, what is the success chance of it activating (unless it is 100%?).

Originally posted by malufett

- What is the chance of which skill effect is chosen; skill effect 1, 2 or, 3 (as I mentioned in my last post - is it 33%, or?).

the effect should have equal to each effects...because the chance of activation is based on user's shield therefore 33.3% should be implied...

- And, when the skill effect is chosen, what is the success chance of it activating (unless it is 100%?).

already stated that it is depending on the shield status(mdef, def, ungrade)

Originally posted by Xantara

- And, when the skill effect is chosen, what is the success chance of it activating (unless it is 100%?).

already stated that it is depending on the shield status(mdef, def, ungrade)

Yes, I understand that which set of skill effects depends on the shield's status, but I was wondering on the success rate of the actual skill effect (as IRO noted that there was one for the pre-balance skill). Anyways, since I guess it implies the 33% chance, then it should be implying the 100% chance here as well.