Issue Information
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#005958
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2 - Fair
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Confirmed
Issue Confirmations
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Yes (0)No (0)
Shield Spell Level 3 dont work like it should:
Spell effect 1 :
- Self buff that increases EquipDEF by 10.5*(shield refine). Duration = (Shield Refine)*20 seconds
- This effect appears never if u cast cause of the entry in the skill.c Row 8007:
// Full protection. I need confirm what effect should be here. Moved to case 2 to until we got it.
Spell effect 3 :
- Self Buff that destroys the armor of any target hit with melee or ranged physical attacks Duration = (Shield Refine)*30 seconds
- This effect only has a duration of 30 secs even casted with a +20 Shield
Source:
http://irowiki.org/wiki/Shield_Spell
skill.c (SVN vers. 16237 )
Confirmed.
Reporter switched the results of the effect, so to summarize:
Shield Spell Level 3:
rAthena's duration is incorrect.[B1] Self buff that increases EquipDEF by 10.5*(shield refine). Duration = (Shield Refine)*20 seconds
rAthena currently does not have this bonus implemented[B3] Self Buff that destroys the armor of any target hit with melee or ranged physical attacks. Duration = (Shield Refine)*30 seconds
Weird... o_o;;
I thought the bonuses would each have 33% chance of being selected. But, currently, there are different chance rates.
Skill level 1: B1 has 50%, B2 has 25%, B3 has 25%.
Skill level 2: B1 has 30%, B2 has 30%, B3 has 40%.
Skill level 3: B1 has 25%, B2 has 25%, B3 has 50%.
It all seems random to me but does someone have a source to say that those are the correct rates?
Self Buff that destroys the armor of any target hit with melee or ranged physical attacks Duration = (Shield Refine)*30 seconds
is this exist??? at the skill re-balance it doesn't have any info about this...
and according to it that each shield mdef, def, upgrade has a different effect...
Hmm.. yea, the docs say that they are different. In any case, the whole skill should be looked over.is this exist??? at the skill re-balance it doesn't have any info about this...and according to it that each shield mdef, def, upgrade has a different effect...
Additionally, I think the information is incomplete?
- What is the chance of which skill effect is chosen; skill effect 1, 2 or, 3 (as I mentioned in my last post - is it 33%, or?).
- And, when the skill effect is chosen, what is the success chance of it activating (unless it is 100%?).
the effect should have equal to each effects...because the chance of activation is based on user's shield therefore 33.3% should be implied...- What is the chance of which skill effect is chosen; skill effect 1, 2 or, 3 (as I mentioned in my last post - is it 33%, or?).
already stated that it is depending on the shield status(mdef, def, ungrade)- And, when the skill effect is chosen, what is the success chance of it activating (unless it is 100%?).
Yes, I understand that which set of skill effects depends on the shield's status, but I was wondering on the success rate of the actual skill effect (as IRO noted that there was one for the pre-balance skill). Anyways, since I guess it implies the 33% chance, then it should be implying the 100% chance here as well.already stated that it is depending on the shield status(mdef, def, ungrade)- And, when the skill effect is chosen, what is the success chance of it activating (unless it is 100%?).