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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

- Administration

Issue Information

  • #005980

  • 0 - None Assigned

  • Fixed

Issue Confirmations

  • Yes (0)No (0)
Photo

Additional iRO headgears and two more MATK fixes

Posted by Hercules Bot on 10 June 2012 - 02:33 AM

Originally posted by jTynne
replace into `item_db` values (18539, 'Skull_Cap', 'Skull Cap', 5, 40, NULL, 200, NULL, 5, NULL, 1, 4294967295, 7, 2, 256, NULL, 10, 1, 713, 'bonus bMatkRate,2; if(getrefine() >= 5) { bonus bMatkRate,3; } if(getrefine() >= 7) { bonus bMatkRate,3; } if(isequipped(2286) || isequipped(18507)) {bonus bUseSPrate,-3;} if(isequipped(1615) || isequipped(1636)) { bonus bWeaponMatk,10*getequiprefinerycnt(EQI_HAND_R); bonus bCastRate,-10;}', NULL, NULL);
REPLACE INTO `item_db` VALUES (18656,'Witch\'s_Pumpkin_Hat','Witch\'s Pumpkin Hat',5,20,NULL,300,NULL,10,NULL,0,0xFFFFFFFF,7,2,256,NULL,20,1,717,'bonus bMdef,10; bonus bStr,2; bonus bInt,2; bonus2 bMagicAddRace,RC_Undead,15; bonus2 bMagicAddRace,RC_Demon,15; if(isequipped(2278) {bonus2 bAddMonsterDropItem,12192,1;} if(isequipped(5176) {bonus bAspdRate,5; autobonus \"{ bonus bAtk,50; }\",5,10000,0,\"{ specialeffect2 EF_POTION_BERSERK; }\";}  if(isequipped(5086) {bonus2 bAddMonsterDropItem,12192,1; bonus2 bAddMonsterDropItem,538,1; bonus2 bAddItemHealRate,12192,100; bonus2 bAddItemHealRate,538,100;} if(isequipped(2281)) {bonus bFlee,10; bonus2 bAddEff,Eff_Stun,1000;}',NULL,NULL);

replace into `item_db` values (18600, 'Cat_Ear_Beret', 'Cat Ear Beret', 5, 30, NULL, 200, NULL, 5, NULL, 1, 0xFFFFFFFF, 7, 2, 256, NULL, 0, 1, 761, 'if(getrefine() > 5 && getrefine() <= 12) { bonus2 bAddRace,RC_DemiHuman,2*(getrefine() - 4); bonus2 bSubRace,RC_DemiHuman,2*(getrefine() - 4);}', NULL, NULL);
replace into `item_db` values (18597, 'Mercury_Riser', 'Mercury Riser', 5, 40, NULL, 200, NULL, 10, NULL, 1, 0xFFFFFFFF, 7, 2, 256, NULL, 70, 1, 759, 'bonus bAspdRate,3; bonus bCritical,3; if(getrefine() == 7 || getrefine() == 8) { bonus bAspdRate,2; bonus bCritical,2; } if(getrefine() >= 9) { bonus bAspdRate,2; bonus bCritical,2; }', NULL, NULL);
replace into `item_db` values (18596, 'Sprout_Hat', 'Sprout Hat', 5, 20, NULL, 200, NULL, 4, NULL, 0, 0xFFFFFFFF, 7, 2, 256, NULL, 70, 1, 758, 'skill \"WZ_HEAVENDRIVE\",3;', NULL, NULL);
replace into `item_db` values (18595, 'Horn_Of_Ancient', 'Horn of Ancient', 5, 40, NULL, 200, NULL, 8, NULL, 1, 0xFFFFFFFF, 7, 2, 256, NULL, 50, 1, 757, 'autobonus \"{ bonus bAtk,100; }\",5,10000,0,\"{ specialeffect2 EF_POTION_BERSERK; }\";', NULL, NULL);
replace into `item_db` values (18612, 'White_Musang', 'White Musang', 5, 40, NULL, 200, NULL, 3, NULL, 1, 0xFFFFFFFF, 7, 2, 256, NULL, 0, 1, 770, 'bonus bStr,2; bonus bVit,2; bonus bLuk,1; bonus bUnbreakableHelm,0;', NULL, NULL);
replace into `item_db` values (18613, 'Black_Musang', 'Black Musang', 5, 40, NULL, 200, NULL, 3, NULL, 1, 0xFFFFFFFF, 7, 2, 256, NULL, 0, 1, 771, 'bonus bInt,2; bonus bDex,2; bonus bAgi,1; bonus bUnbreakableHelm,0;', NULL, NULL);
replace into `item_db` values (18620, 'Heart_Eye_Patch', 'Heart Eyepatch', 5, 5, NULL, 200, NULL, 2, NULL, 0, 0xFFFFFFFF, 7, 2, 512, NULL, 20, 1, 779, NULL, NULL, NULL);


REPLACE INTO `item_db_re` VALUES (16010,'Red_Ether_Bag','Red Ether Bag',4,20,NULL,0,'15:100',NULL,1,1,0x0004C5B2,7,2,2,3,102,1,8,' if(getrefine()>=6){ bonus2 bSkillAtk,\"GN_CRAZYWEED\",20+((getrefine()-5)*2); bonus2 bSkillAtk,\"GN_DEMONIC_FIRE\",20+((getrefine()-5)*2); } else { bonus2 bSkillAtk,\"GN_CRAZYWEED\",20; bonus2 bSkillAtk,\"GN_DEMONIC_FIRE\",20; } ',NULL,NULL);

REPLACE INTO `item_db_re` VALUES (16013,'Judgement_Mace1','Judgement Mace I',4,20,NULL,1200,'140:180',NULL,1,2,0x00000100,2,2,2,3,100,1,8,' bonus bStr,1; bonus bInt,1; autobonus \"{ bonus2 bAddRace,RC_Demon,20; }\",10,7000,BF_WEAPON|BF_MAGIC,\"{ specialeffect2 EF_BLOODDRAIN; }\"; if (isequipped(2472,2570,15030)) { bonus2 bAddRace,RC_Undead,15; bonus2 bMagicAddRace,RC_Undead,15; bonus2 bSkillAtk,\"AB_ADORAMUS\",100; };',NULL,NULL);


YOU KNOW WHAT TO DO BB!

Originally posted by jTynne
Also, left out the Gozarian Mask check on the Witch's Pumpkin Hat because I haven't coded that item in yet. gaygaygay

Originally posted by jTynne
replace into `item_db` values (18539, 'Skull_Cap', 'Skull Cap', 5, 40, NULL, 200, NULL, 5, NULL, 1, 4294967295, 7, 2, 256, NULL, 10, 1, 713, 'bonus bMatkRate,2; if(getrefine() >= 5) { bonus bMatkRate,3; } if(getrefine() >= 7) { bonus bMatkRate,3; } if(isequipped(2286) || isequipped(18507)) {bonus bUseSPrate,-3;} if(isequipped(1615) || isequipped(1636)) { bonus bWeaponMatk,10*getequiprefinerycnt(EQI_HAND_R); bonus bCastRate,-10;}', NULL, NULL);


WHEN YOU IMPORT THESE INTO RATHENA

Please use the above Skull Cap, as I have updated/fixed the coding.

Originally posted by Flaid
Added in and fixed in 16275