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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

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Issue Information

  • #006031

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Extreme Vacuum

Posted by Hercules Bot on 15 June 2012 - 12:49 PM

Originally posted by Aleos
Taken from iRO Wiki:

  • In WoE targets can move past a Vacuum and are only subject to it's effect if they come to a stop in Vacuum AoE.
  • In WoE the skill duration begins when the target steps into the AoE. As the target continues to move to their destination cell the duration timer decreases. With a long or slow enough movement the duration may end before or as they reach their original destination, allowing them to continue moving.


Currently, both of these effects are not working.

Originally posted by exneval
can you explain me the behavior of point one ?
a little bit confused

Originally posted by Aleos
A [ X X X ] B
   [ X X X ]
   [ X X X ]

A represents where the player is, B is where the player clicks, and X is the area of Vacuum Extreme. The player will go through Vacuume Extreme but not come to a stop, which in WoE will mean that Vacuum Extreme will not affect them. Out side of WoE though if this were to happen Vacuum Extreme would stop the player. If the player though were to click inside the area of Vacuum Extreme and come to a stop, then they would be affected by it.

This is pretty vital in WoE since it's close cooridors. Players can cast Vacuum Extreme and it's a huge trap and is easily abused right now in WoE.

Originally posted by exneval
only subject to it_s effect if they come to a stop in Vacuum AoE.

if player clicks in Vacuum area, do player will stop although player clicks again to outside the area?

Edited by exneval, 15 June 2012 - 02:43 PM.


Originally posted by Aleos
No. Not from what the description states. It is saying the character clicks in the area and comes to a stop. The character can click in there but as long as they click out before their character reaches that point then they won't be affected by it.

Edited by Aleos, 15 June 2012 - 02:58 PM.


Originally posted by exneval
oh it's cleared now
in case if there are 3 or more vacuum area in line, the player won't move right? XD

Originally posted by GM Takumirai
up~
- it also said that you can cast a max of 3 vacum?

Originally posted by malufett

up~- it also said that you can cast a max of 3 vacum?

I think no need to fix that because the mixed up of cooldown, aftercast delay that will make you to only cast 3but if you can reduce it you can cast more...well I think that is how official works

ATM I cannot gather official behavior for VE in GVG however here is the fixed for its official behavior @ [rev='16591']

Originally posted by Aleos
Any update on information for GvG?

I found some information:
http://forums.irowik...432&postcount=4

The same person also has a good detailed paragraph on how it works in WoE:
http://forums.irowik...32&postcount=13

Edited by Aleos, 13 December 2012 - 03:37 PM.


moved issue from Skills