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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

- Administration

Issue Information

  • #006048

  • 0 - None Assigned

  • Working as Intended

Issue Confirmations

  • Yes (1)No (0)
Photo

Sura - Earth Shaker 11x11?

Posted by Hercules Bot on 17 June 2012 - 05:24 PM

Originally posted by jTynne
Currently only affecting 1x1 - Should it be 11x11 per description?

Originally posted by sintaxm
I already try it and it works. The area based on your lvl skills.

Posted Image

Originally posted by MarkZD

2328,0,6,4,-1,0x2,1:2:3:4:5,5,1,no,0,0,0,weapon,0, SR_EARTHSHAKER,Earth Shaker //CHECK Must add a check in battle.c to triple damage if hitting a hidden target.


It's not right.

Earthshaker
Skill re-use Delay: 3 seconds
AoE: Level 1: 3x3
Level 2: 5x5
Level 3: 7x7
Level 4: 9x9
Level 5: 11x11
Stun chance: (25 + 5 * Skill Level) %
Stun duration: 1 second
[(Skill Level x 50) x (Caster’s Base Level / 100) + (Caster’s INT x 2)] %
On hidden targets,
[(Skill Level x 150) x (Caster’s Base Level / 100) + (Caster’s INT x 3)] %

Edited by MarkZD, 18 June 2012 - 01:11 AM.


Originally posted by malufett
what is not right?

Originally posted by MarkZD
Maybe nothing, I just don't understand 07 description from skill_db.txt, "area of effect/splash".

These numbers make no sense to me as they don't represent the real area of effect from skills.
But, about this report I don't know as I didn't check.

Originally posted by malufett
this is the value in the skill_db about the splash value


SkillDB value : representation
  1 : 3x3
  2 : 5x5
  3 : 7x7
  4 : 9x9
  5 : 11x11

this is how:
 X
XOX
 X
the X is only the one to be counted

but in the skill_unit_db is different with skill_db..
like 3x3 the value is 2

X
XXX
X


Originally posted by MarkZD
Thanks for the explanation, I though before it was some kind of constants, but there're some like just 0 or 13, 15 etc and that has a different area of effect then I was confused.

moved issue from Skills