 Issue Information
Issue Information
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						#006048 
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								Originally posted by jTynne
Currently only affecting 1x1 - Should it be 11x11 per description?
							
							Currently only affecting 1x1 - Should it be 11x11 per description?
												Originally posted by sintaxm
I already try it and it works. The area based on your lvl skills.
 
												
												
												
											
										I already try it and it works. The area based on your lvl skills.
 
												
												
												Originally posted by MarkZD
It's not right.
												
										2328,0,6,4,-1,0x2,1:2:3:4:5,5,1,no,0,0,0,weapon,0, SR_EARTHSHAKER,Earth Shaker //CHECK Must add a check in battle.c to triple damage if hitting a hidden target.
It's not right.
Earthshaker Skill re-use Delay: 3 seconds AoE: Level 1: 3x3 Level 2: 5x5 Level 3: 7x7 Level 4: 9x9 Level 5: 11x11 Stun chance: (25 + 5 * Skill Level) % Stun duration: 1 second [(Skill Level x 50) x (Caster’s Base Level / 100) + (Caster’s INT x 2)] % On hidden targets, [(Skill Level x 150) x (Caster’s Base Level / 100) + (Caster’s INT x 3)] %
Edited by MarkZD, 18 June 2012 - 01:11 AM.
												Originally posted by malufett
what is not right?
												
											
										what is not right?
												Originally posted by MarkZD
Maybe nothing, I just don't understand 07 description from skill_db.txt, "area of effect/splash".
These numbers make no sense to me as they don't represent the real area of effect from skills.
But, about this report I don't know as I didn't check.
												
											
										Maybe nothing, I just don't understand 07 description from skill_db.txt, "area of effect/splash".
These numbers make no sense to me as they don't represent the real area of effect from skills.
But, about this report I don't know as I didn't check.
												Originally posted by malufett
this is the value in the skill_db about the splash value
SkillDB value : representation
1 : 3x3
2 : 5x5
3 : 7x7
4 : 9x9
5 : 11x11
this is how:
but in the skill_unit_db is different with skill_db..
like 3x3 the value is 2
												
											
										this is the value in the skill_db about the splash value
SkillDB value : representation
1 : 3x3
2 : 5x5
3 : 7x7
4 : 9x9
5 : 11x11
this is how:
X XOX Xthe X is only the one to be counted
but in the skill_unit_db is different with skill_db..
like 3x3 the value is 2
X XXX X
												Originally posted by MarkZD
Thanks for the explanation, I though before it was some kind of constants, but there're some like just 0 or 13, 15 etc and that has a different area of effect then I was confused.
												
											
										Thanks for the explanation, I though before it was some kind of constants, but there're some like just 0 or 13, 15 etc and that has a different area of effect then I was confused.


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