Issue Information
-
#006142
-
0 - None Assigned
-
Fixed
Issue Confirmations
-
Yes (0)No (0)
Originally posted by Ikari Gendo
Some ppl on our server say, that endows like sage and aspersion should only affect the weapon atk in renewal but the stat atk is still neutral in this calculation. which implements you can hit holy monster with aspersion, in which case the weapon atk is 0 but the stat atk hits full. is his correct or change those spell the full atk into an other element
Some ppl on our server say, that endows like sage and aspersion should only affect the weapon atk in renewal but the stat atk is still neutral in this calculation. which implements you can hit holy monster with aspersion, in which case the weapon atk is 0 but the stat atk hits full. is his correct or change those spell the full atk into an other element
Originally posted by MarkZD
There's no eATK, we don't have Renewal implemented, remember?
But it's good to point it'll only be right when Re-ATK is complete.
Uhm... don't forget equipment attack
There's no eATK, we don't have Renewal implemented, remember?
But it's good to point it'll only be right when Re-ATK is complete.
Edited by MarkZD, 05 July 2012 - 10:13 AM.
Originally posted by Angezerus
Yup.
====> http://rathena.org/b...tk-calculation/
But it's good to point it'll only be right when Re-ATK is complete.
Yup.
====> http://rathena.org/b...tk-calculation/
Originally posted by esu1214
Nomal weapon_atk or weapon_skill should be divided into
ele_fix and sd_side_cardfix will only affect (1), not (2), except long_atk_rate.
Then in battle.c find
Nomal weapon_atk or weapon_skill should be divided into
(1). weapon_atk = (watk *str/200 + watk + refine + overrefine )* size_mod / 100 + status->eatk;and
(2).status->batk * 2, where str will become dex in long_atk mode.
ele_fix and sd_side_cardfix will only affect (1), not (2), except long_atk_rate.
Then in battle.c find
static struct Damage battle_calc_weapon_attack, in the function find
//Card Fix, sd side, dont add (2) here, find
//Card Fix, tsd sid Race mod, add (2) just before this code.
Edited by esu1214, 14 October 2012 - 04:11 AM.
changed status to: Fixed