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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

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  • #006243

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Safety Wall

Posted by Hercules Bot on 15 July 2012 - 11:16 AM

Originally posted by Angezerus
I know that we follow kRo, but since I can't find a kRo formula for safety wall, I will compare it to iRo:

A Safety Wall will always block at least one hit because the hit that breaks it will be completely absorbed.

Currently when it breaks you get the rest of the damage.

The formula that determines a Safety Wall's initial HP value is not exactly known, but is believed to closely resemble:
7000 × (1 + 0.1 × Job level ÷ 50) + 300 × Skill level + 65 × INT + Maximum SP


For my high wizard this means:
(7000 * (1 + (0.1 * (70 / 50)))) + (300 * 10) + (65 * 133) + 2884 = 22 509

In my tests the wall broke after 10k~14k damage.

From this point of view, think this is not ok.

I heard that on kro, it's hp is 3 times the caster's hp (it would be 18411 in my case which is still bigger than the test result), and it lets thru the damage that is bigger than the sw's hp.

Can someone test it on kRo?