Issue Information
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#006288
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0 - None Assigned
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Fixed
Issue Confirmations
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Yes (4)No (0)
Originally posted by wend
exp, obtained through the "getexp" 10 times more than necessary
exp, obtained through the "getexp" 10 times more than necessary
Originally posted by malufett
hmm..did you check your rates? what is your rate?
hmm..did you check your rates? what is your rate?
Originally posted by Daegaladh
I think he means that pre-renewal scripts have renewal exp rewards (that generally are 10 times less than pre-re)
e.g.: Onward to the New World Quest
Renewal:
Base Experience: 132,000
Job Experience: 42,000
Pre-renewal:
Base Experience: 1,320,000
Job Experience: 420,000
I'm working on it at the moment, but it will take me some time, because I'm also fixing pre-re monster spawns and warps
I think he means that pre-renewal scripts have renewal exp rewards (that generally are 10 times less than pre-re)
e.g.: Onward to the New World Quest
Renewal:
Base Experience: 132,000
Job Experience: 42,000
Pre-renewal:
Base Experience: 1,320,000
Job Experience: 420,000
I'm working on it at the moment, but it will take me some time, because I'm also fixing pre-re monster spawns and warps
Originally posted by wend
sorry, my mistake, 10 times less, not more
for example:
quests_13_2.txt, line 5702
quests_morocc.txt, line 1621
sorry, my mistake, 10 times less, not more
for example:
quests_13_2.txt, line 5702
getexp 0,70000;should be
getexp 0,700000;
quests_morocc.txt, line 1621
getexp 200000,0;should be
getexp 2000000,0;
Originally posted by Masao
As far as I know, and I think I've said this also already a billion times now, the exp in quest files is handled via the source code since ALL exp calculations are done there, and in the config folder were you decide if you want re enabled or not, it will take the exp from the quest file and make it exp / 10 if renewal is enabled and otherwise if renewal is not enabled it will take the exp as they're defined in the quest file.
So I really don't think there are any modifications needed.
As far as I know, and I think I've said this also already a billion times now, the exp in quest files is handled via the source code since ALL exp calculations are done there, and in the config folder were you decide if you want re enabled or not, it will take the exp from the quest file and make it exp / 10 if renewal is enabled and otherwise if renewal is not enabled it will take the exp as they're defined in the quest file.
So I really don't think there are any modifications needed.
Originally posted by wend
but on "pre-re" and on "re" server if I write "getexp 10, 0" - I get 10 exp, not 1 or 100.
but on "pre-re" and on "re" server if I write "getexp 10, 0" - I get 10 exp, not 1 or 100.
Originally posted by Daegaladh
@Masao, but this should be by default when you set your server as pre-re...
Also, not all quests in pre-re gives x10 exp, there are some that gives totally different values.
@Masao, but this should be by default when you set your server as pre-re...
Also, not all quests in pre-re gives x10 exp, there are some that gives totally different values.
Originally posted by Toshiro
Since the checkre() command was added, this could easily be fixed to support both, pre-re and re values.
Since the checkre() command was added, this could easily be fixed to support both, pre-re and re values.
Originally posted by Muad_Dib
Actualy it can't tho initialy RE exp was /10 they adjusted a lot if quests now by hand for the RE exp. to be different from /10
Actualy it can't tho initialy RE exp was /10 they adjusted a lot if quests now by hand for the RE exp. to be different from /10
Originally posted by Daegaladh
Don't worry I'm fixing this atm. I'll commit the fix soon
Don't worry I'm fixing this atm. I'll commit the fix soon
Originally posted by DeePee
Cursed Spirit Quest has the wrong EXP values as well, even before rA existed.
http://irowiki.org/c...ed_Spirit_Quest
Pre-RE rAthena/eAthena:
Cursed Spirit Quest has the wrong EXP values as well, even before rA existed.
if (v[VAR_CLEVEL] < 70) getexp 800000 getJexp 300000 elseif ((v[VAR_CLEVEL] > 69) & (v[VAR_CLEVEL] < 80)) getexp 1000000 getJexp 500000 elseif ((v[VAR_CLEVEL] > 79) & (v[VAR_CLEVEL] < 90)) getexp 1500000 getJexp 800000 elseif ((v[VAR_CLEVEL] > 89) & (v[VAR_CLEVEL] < 100)) getexp 2000000 getJexp 1000000 endif
http://irowiki.org/c...ed_Spirit_Quest
Pre-RE rAthena/eAthena:
if (BaseLevel < 70) getexp 80000,30000; else if ((BaseLevel > 69) && (BaseLevel < 80)) getexp 100000,50000; else if ((BaseLevel > 79) && (BaseLevel < 90)) getexp 150000,80000; else if ((BaseLevel > 89) && (BaseLevel < 151)) getexp 200000,100000;
Originally posted by Euphy
Fixed Cursed Spirit quest in [rev=16990].
Fixed Cursed Spirit quest in [rev=16990].
Updated Episode 13.1 & 13.2 EXP Rewards for pre-re and re
In https://github.com/H...9d242f8af3f9b14 & https://github.com/H...1a47aff9e63695e
In https://github.com/H...9d242f8af3f9b14 & https://github.com/H...1a47aff9e63695e
changed status to: Fixed