Issue Information
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#006313
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0 - None Assigned
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New
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Originally posted by jTynne
Didn't want to commit this to the SVN without first getting feedback from others and/or finding out if it's 100% official, but currently in the SVN it has no re-use delay. iRO Wiki and other sites are all stating a 3 second re-use delay. Presently, the damage is a bit cracked out (30k using a lance and high DEX/STR), so without the delay, it's OP as a mother. It would make sense for there to BE the delay, but I need confirmation.
Didn't want to commit this to the SVN without first getting feedback from others and/or finding out if it's 100% official, but currently in the SVN it has no re-use delay. iRO Wiki and other sites are all stating a 3 second re-use delay. Presently, the damage is a bit cracked out (30k using a lance and high DEX/STR), so without the delay, it's OP as a mother. It would make sense for there to BE the delay, but I need confirmation.
Originally posted by malufett
after I ask in kRO they said its about 2¬3 secs...so yeah the wiki is right its about 3 secs re-use delay...
after I ask in kRO they said its about 2¬3 secs...so yeah the wiki is right its about 3 secs re-use delay...
Originally posted by jTynne
Okies! Will commit it with a few other fixes later today. Thanks!
Okies! Will commit it with a few other fixes later today. Thanks!
Originally posted by Rytech
Hundred Spear
Variable Cast Time: (1.1 - 0.1 * Skill Level) seconds
Fixed Cast Time: None
Skill re-use Delay: 3 seconds
Global Skill Delay: 0.5 second
Spear Boomerang Activation Chance: (10 + 3 * Skill Level) %
Damage = ATK [{(600 + (Skill Level x 80) + (1000 - Weight of the Spear)} x (1 + [(Caster’s Base Level - 100) / 200])] %
*** If the spear’s weight is over 1,000, it will be set to 1,000 in the calculation.
Bonus damage: (Clashing Spiral skill level x ATK 50%).
Hundred Spear
Variable Cast Time: (1.1 - 0.1 * Skill Level) seconds
Fixed Cast Time: None
Skill re-use Delay: 3 seconds
Global Skill Delay: 0.5 second
Spear Boomerang Activation Chance: (10 + 3 * Skill Level) %
Damage = ATK [{(600 + (Skill Level x 80) + (1000 - Weight of the Spear)} x (1 + [(Caster’s Base Level - 100) / 200])] %
*** If the spear’s weight is over 1,000, it will be set to 1,000 in the calculation.
Bonus damage: (Clashing Spiral skill level x ATK 50%).
Originally posted by jTynne
Sexy, where is this from?
Hundred SpearVariable Cast Time: (1.1 - 0.1 * Skill Level) secondsFixed Cast Time: NoneSkill re-use Delay: 3 secondsGlobal Skill Delay: 0.5 secondSpear Boomerang Activation Chance: (10 + 3 * Skill Level) %Damage = ATK [{(600 + (Skill Level x 80) + (1000 - Weight of the Spear)} x (1 + [(Caster’s Base Level - 100) / 200])] %*** If the spear’s weight is over 1,000, it will be set to 1,000 in the calculation.Bonus damage: (Clashing Spiral skill level x ATK 50%).
Sexy, where is this from?