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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

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Rune Knight - Hundred Spear Re-use delay

Posted by Hercules Bot on 25 July 2012 - 03:34 AM

Originally posted by jTynne
Didn't want to commit this to the SVN without first getting feedback from others and/or finding out if it's 100% official, but currently in the SVN it has no re-use delay. iRO Wiki and other sites are all stating a 3 second re-use delay. Presently, the damage is a bit cracked out (30k using a lance and high DEX/STR), so without the delay, it's OP as a mother. It would make sense for there to BE the delay, but I need confirmation.

Originally posted by malufett
after I ask in kRO they said its about 2¬3 secs...so yeah the wiki is right its about 3 secs re-use delay...

Originally posted by jTynne
Okies! Will commit it with a few other fixes later today. Thanks!

Originally posted by Rytech
Hundred Spear
Variable Cast Time: (1.1 - 0.1 * Skill Level) seconds
Fixed Cast Time: None
Skill re-use Delay: 3 seconds
Global Skill Delay: 0.5 second
Spear Boomerang Activation Chance: (10 + 3 * Skill Level) %
Damage = ATK [{(600 + (Skill Level x 80) + (1000 - Weight of the Spear)} x (1 + [(Caster’s Base Level - 100) / 200])] %
*** If the spear’s weight is over 1,000, it will be set to 1,000 in the calculation.
Bonus damage: (Clashing Spiral skill level x ATK 50%).

Originally posted by jTynne

Hundred SpearVariable Cast Time: (1.1 - 0.1 * Skill Level) secondsFixed Cast Time: NoneSkill re-use Delay: 3 secondsGlobal Skill Delay: 0.5 secondSpear Boomerang Activation Chance: (10 + 3 * Skill Level) %Damage = ATK [{(600 + (Skill Level x 80) + (1000 - Weight of the Spear)} x (1 + [(Caster’s Base Level - 100) / 200])] %*** If the spear’s weight is over 1,000, it will be set to 1,000 in the calculation.Bonus damage: (Clashing Spiral skill level x ATK 50%).


Sexy, where is this from?