Issue Information
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#006336
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0 - None Assigned
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Fixed
Issue Confirmations
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Yes (0)No (0)
Originally posted by Angezerus
The skill now has a high chance to stun in relation to the skill level
Chance to stun = 5 + (2*Skill_LVL) %
The skill now has a high chance to stun in relation to the skill level
Chance to stun = 5 + (2*Skill_LVL) %
Originally posted by Igniz
source please
source please
Originally posted by malufett
..at first I thought this is not true cause of my test it doesn't trigger the stun effect but I was wrong due to its low chance..
anyway confirmed and its about 2~3 second stun duration....
..at first I thought this is not true cause of my test it doesn't trigger the stun effect but I was wrong due to its low chance..
anyway confirmed and its about 2~3 second stun duration....
Originally posted by Angezerus
http://forums.irowik...ead.php?t=20283
http://forums.irowik...ead.php?t=20283
Back Stab
- Now has a chance to stun (7% at level 1, 25% at level 10).
Edited by Angezerus, 27 July 2012 - 07:27 AM.
Originally posted by clydelion
I don't know the exact stun duration, so here's a temporary fix
I don't know the exact stun duration, so here's a temporary fix
Index: db/re/skill_cast_db.txt =================================================================== --- db/re/skill_cast_db.txt (revision 16496) +++ db/re/skill_cast_db.txt (working copy) @@ -327,8 +327,8 @@ //===== Rogue ============================== //-- RG_BACKSTAB -212,0,500,0,0,0,0,0 +212,0,500,0,0,300:600:900:1200:1500:1800:2100:2400:2700:3000,0,0 //-- RG_RAID 214,0,0,0,5000,8000:9000:10000:11000:12000,0,0 //-- RG_STRIPEWEAPON Index: src/map/skill.c =================================================================== --- src/map/skill.c (revision 16496) +++ src/map/skill.c (working copy) @@ -3525,6 +3525,9 @@ int dir = map_calc_dir(src, bl->x, bl->y), t_dir = unit_getdir(bl); if ((!check_distance_bl(src, bl, 0) && !map_check_dir(dir, t_dir)) || bl->type == BL_SKILL) { status_change_end(src, SC_HIDING, INVALID_TIMER); +#ifndef RENEWAL + sc_start(bl,SC_STUN,( 5 + (2*skilllv)),skilllv,skill_get_time2(skillid,skilllv)); +#endif skill_attack(BF_WEAPON, src, src, bl, skillid, skilllv, tick, flag); dir = dir < 4 ? dir+4 : dir-4; // change direction [Celest] unit_setdir(bl,dir);
Edited by clydelion, 28 July 2012 - 06:59 AM.
Originally posted by malufett
Fixed @ [rev='16520']
Fixed @ [rev='16520']
moved issue from Skills