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Issue Information
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						#006336 
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								Fixed 
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								Originally posted by Angezerus
The skill now has a high chance to stun in relation to the skill level
Chance to stun = 5 + (2*Skill_LVL) %
							
							The skill now has a high chance to stun in relation to the skill level
Chance to stun = 5 + (2*Skill_LVL) %
												Originally posted by Igniz
source please
												
											
										source please
												Originally posted by malufett
..at first I thought this is not true cause of my test it doesn't trigger the stun effect but I was wrong due to its low chance..
anyway confirmed and its about 2~3 second stun duration....
												
											
										..at first I thought this is not true cause of my test it doesn't trigger the stun effect but I was wrong due to its low chance..
anyway confirmed and its about 2~3 second stun duration....
												Originally posted by Angezerus
http://forums.irowik...ead.php?t=20283
												
										http://forums.irowik...ead.php?t=20283
Back Stab
- Now has a chance to stun (7% at level 1, 25% at level 10).
Edited by Angezerus, 27 July 2012 - 07:27 AM.
												Originally posted by clydelion
I don't know the exact stun duration, so here's a temporary fix
												
										I don't know the exact stun duration, so here's a temporary fix
Index: db/re/skill_cast_db.txt
===================================================================
--- db/re/skill_cast_db.txt (revision 16496)
+++ db/re/skill_cast_db.txt (working copy)
@@ -327,8 +327,8 @@
//===== Rogue ==============================
//-- RG_BACKSTAB
-212,0,500,0,0,0,0,0
+212,0,500,0,0,300:600:900:1200:1500:1800:2100:2400:2700:3000,0,0
//-- RG_RAID
214,0,0,0,5000,8000:9000:10000:11000:12000,0,0
//-- RG_STRIPEWEAPON
Index: src/map/skill.c
===================================================================
--- src/map/skill.c (revision 16496)
+++ src/map/skill.c (working copy)
@@ -3525,6 +3525,9 @@
  int dir = map_calc_dir(src, bl->x, bl->y), t_dir = unit_getdir(bl);
  if ((!check_distance_bl(src, bl, 0) && !map_check_dir(dir, t_dir)) || bl->type == BL_SKILL) {
  status_change_end(src, SC_HIDING, INVALID_TIMER);
+#ifndef RENEWAL
+ sc_start(bl,SC_STUN,( 5 + (2*skilllv)),skilllv,skill_get_time2(skillid,skilllv));
+#endif
  skill_attack(BF_WEAPON, src, src, bl, skillid, skilllv, tick, flag);
  dir = dir < 4 ? dir+4 : dir-4; // change direction [Celest]
  unit_setdir(bl,dir);
												
												Edited by clydelion, 28 July 2012 - 06:59 AM.
												Originally posted by malufett
Fixed @ [rev='16520']
												
											
										Fixed @ [rev='16520']


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