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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

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Issue Information

  • #006336

  • 0 - None Assigned

  • Fixed

Issue Confirmations

  • Yes (0)No (0)
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Renewal Backstab

Posted by Hercules Bot on 26 July 2012 - 01:55 PM

Originally posted by Angezerus
The skill now has a high chance to stun in relation to the skill level

Chance to stun = 5 + (2*Skill_LVL) %

Originally posted by Igniz
source please

Originally posted by malufett
..at first I thought this is not true cause of my test it doesn't trigger the stun effect but I was wrong due to its low chance..
anyway confirmed and its about 2~3 second stun duration....

Originally posted by Angezerus
http://forums.irowik...ead.php?t=20283

Back Stab

  • Now has a chance to stun (7% at level 1, 25% at level 10).


Edited by Angezerus, 27 July 2012 - 07:27 AM.


Originally posted by clydelion
I don't know the exact stun duration, so here's a temporary fix
Index: db/re/skill_cast_db.txt
===================================================================
--- db/re/skill_cast_db.txt (revision 16496)
+++ db/re/skill_cast_db.txt (working copy)
@@ -327,8 +327,8 @@

//===== Rogue ==============================
//-- RG_BACKSTAB
-212,0,500,0,0,0,0,0
+212,0,500,0,0,300:600:900:1200:1500:1800:2100:2400:2700:3000,0,0

//-- RG_RAID
214,0,0,0,5000,8000:9000:10000:11000:12000,0,0
//-- RG_STRIPEWEAPON
Index: src/map/skill.c
===================================================================
--- src/map/skill.c (revision 16496)
+++ src/map/skill.c (working copy)
@@ -3525,6 +3525,9 @@
  int dir = map_calc_dir(src, bl->x, bl->y), t_dir = unit_getdir(bl);
  if ((!check_distance_bl(src, bl, 0) && !map_check_dir(dir, t_dir)) || bl->type == BL_SKILL) {
  status_change_end(src, SC_HIDING, INVALID_TIMER);
+#ifndef RENEWAL
+ sc_start(bl,SC_STUN,( 5 + (2*skilllv)),skilllv,skill_get_time2(skillid,skilllv));
+#endif
  skill_attack(BF_WEAPON, src, src, bl, skillid, skilllv, tick, flag);
  dir = dir < 4 ? dir+4 : dir-4; // change direction [Celest]
  unit_setdir(bl,dir);

Edited by clydelion, 28 July 2012 - 06:59 AM.


Originally posted by malufett
Fixed @ [rev='16520']

moved issue from Skills