Issue Information
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#006358
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0 - None Assigned
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New
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Originally posted by NANORAY
arullo not working properly i use it number of times but the player is not affected by the sleep.
arullo not working properly i use it number of times but the player is not affected by the sleep.
Originally posted by sintaxm
It also happened in my server. I don't know about the calculation, but I improve the chance by changing this line below.
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case SO_ARRULLO:
if( flag&1 )
sc_start2(bl, type, 88 + 2 * skilllv, skilllv, 1, skill_get_time(skillid, skilllv));
else {
clif_skill_nodamage(src, bl, skillid, 0, 1);
map_foreachinrange(skill_area_sub, bl, skill_get_splash(skillid, skilllv), BL_CHAR,
src, skillid, skilllv, tick, flag|BCT_ENEMY|1, skill_castend_nodamage_id);
}
break;
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Change number 88 to 130 (sometimes still miss), and recompile. This code in skill.c
It also happened in my server. I don't know about the calculation, but I improve the chance by changing this line below.
----
case SO_ARRULLO:
if( flag&1 )
sc_start2(bl, type, 88 + 2 * skilllv, skilllv, 1, skill_get_time(skillid, skilllv));
else {
clif_skill_nodamage(src, bl, skillid, 0, 1);
map_foreachinrange(skill_area_sub, bl, skill_get_splash(skillid, skilllv), BL_CHAR,
src, skillid, skilllv, tick, flag|BCT_ENEMY|1, skill_castend_nodamage_id);
}
break;
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Change number 88 to 130 (sometimes still miss), and recompile. This code in skill.c