Issue Information
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#006438
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0 - None Assigned
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Fixed
Issue Confirmations
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Yes (4)No (0)
Originally posted by EvilPuncker
As explained in this topic, I'm posting here just for the sake of reporting it, so maybe you guys don't forgot this issue, since I took a look and seems like it wasn't reported yet!
As explained in this topic, I'm posting here just for the sake of reporting it, so maybe you guys don't forgot this issue, since I took a look and seems like it wasn't reported yet!
Originally posted by EvilPuncker
no.this error has been fixed?
Originally posted by mukabuku
i already try this using rathena... and it works.. nice +1
I finally got it. Try this fix out. Same line, just change it to this....
case WL_TETRAVORTEX_FIRE:case WL_TETRAVORTEX_WATER:case WL_TETRAVORTEX_WIND:case WL_TETRAVORTEX_GROUND: clif_skill_nodamage(src, bl, skillid, -2, 1); clif_skill_damage(src,bl,tick, dmg.amotion, dmg.dmotion, damage, dmg.div_, skillid, -2, 5); break;Displays both the new animation and the skill damage as it should. Even removes skill shouting for these skills as its not needed. I had to test this in 3CeAM since I cant test in rAthena still since my sql wont work. Can anyone else test it and confirm it does fix the issue?
i already try this using rathena... and it works.. nice +1
Originally posted by malufett
Fixed @ [rev='16856']
Fixed @ [rev='16856']