Issue Information
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#006493
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0 - None Assigned
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Fixed
Issue Confirmations
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Yes (6)No (0)
Originally posted by mofo
is this skill really usable in woe? people use it to relocate guardian stones, switch position with the defenders and alot more. it's a little too much but if this is the official behavior then i rest my case. if this was the wrong place to post this, i apologize.
is this skill really usable in woe? people use it to relocate guardian stones, switch position with the defenders and alot more. it's a little too much but if this is the official behavior then i rest my case. if this was the wrong place to post this, i apologize.
Originally posted by Yuasa
up
up
Originally posted by mleo1
try this. find ko_genwaku @ skill.c replace with this
try this. find ko_genwaku @ skill.c replace with this
if(!(dstmd && (dstmd->class_ == MOBID_EMPERIUM || (dstmd->class_ >= MOBID_BARRICADE1 && dstmd->class_ <= MOBID_GUARIDAN_STONE2))) ){ int x = src->x, y = src->y; if (unit_movepos(src,bl->x,bl->y,0,0)) { clif_skill_nodamage(src,src,skillid,skilllv,1); clif_slide(src,bl->x,bl->y) ; sc_start(src,SC_CONFUSION,80,skilllv,skill_get_time(skillid,skilllv)); if (unit_movepos(bl,x,y,0,0)) { clif_skill_damage(bl,bl,tick, status_get_amotion(src), 0, -30000, 1, skillid, -1, 6); if( bl->type == BL_PC && pc_issit((TBL_PC*)bl)) clif_sitting(bl); //Avoid sitting sync problem clif_slide(bl,x,y) ; sc_start(bl,SC_CONFUSION,80,skilllv,skill_get_time(skillid,skilllv)); } } }
Edited by mleo1, 22 September 2012 - 10:04 PM.
Originally posted by mleo1
excuse me guys
how do you add this in @monsterignore? or how do I say If (gamemaster)?
excuse me guys
how do you add this in @monsterignore? or how do I say If (gamemaster)?
Originally posted by Ind
fixed in [rev=16818]
fixed in [rev=16818]