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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

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Issue Information

Issue Confirmations

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Gentle Touch-Revitalize

Posted by Hercules Bot on 19 August 2012 - 12:23 PM

Originally posted by kyeme
Gentle Touch-Revitalize (gives additional DEF and VIT to the Player) However its not taking effect once it is Casted, we Still need to SWITCH ARMORS or to USE buffs items (Ex. Vit Food) for the skill to grant additional attribute.
And the effect of the skill LAST LONG even though the skill really has Expired, it will only be refreshed once you SWITCH ARMORS or to USE buffs items (Ex. Vit Food)

Screenshot #1

Screenshot #2 ~ I used Revitalize but not taking effect

Screenshot #3 ~ Need to switch armor or equip/unequip

Screenshot #4 ~ Revitalize not cancel


~kyeme

Originally posted by Aleos
Confirmed.

Originally posted by GM Takumirai
- this is been reported already, but i still support this topic... i confirmed also this..

Originally posted by kyeme
Ohhh thank you guys.

Originally posted by malufett
oops..
this line in status.c shall be removed..

if( sc->data[SC_GT_REVITALIZE] && sc->data[SC_GT_REVITALIZE]->val4)
     def2 += def2 * sc->data[SC_GT_REVITALIZE]->val4 / 100;

as I tested officially there is no vit bonus added..and def bonus shouldn't also seen in status window but you can only notice it when receiving damage..

:meow:

Originally posted by kyeme

oops..this line in status.c shall be removed..

if( sc->data[SC_GT_REVITALIZE] && sc->data[SC_GT_REVITALIZE]->val4)	 def2 += def2 * sc->data[SC_GT_REVITALIZE]->val4 / 100;
as I tested officially there is no vit bonus added..and def bonus shouldn't also seen in status window but you can only notice it when receiving damage.. :meow:


Yes, its like behavior of Magic Power (HW_MAGICPOWER) :)

Originally posted by Vali
Well if someone is going to take a look to this kill, maybe can take care of this too and close bot reports on once. :P http://rathena.org/b...8-shura-skills/

Ind 
moved issue from Skills

skill duration is like a split second. the icon appears but wears off right away

Bump for this,

as what mofo said,

skill duration is just a split second then goes off immediately.

Bump for this,

as what mofo said,

skill duration is just a split second then goes off immediately.

I'll try to ask Ind about this..since 'skill_get_time' is not working properly with this skill id and I'm not that familiar with the new skill indexing made by sir Ind..:D

:meow:

Ind 
changed status to: Started

Ind 
changed status to: Confirmed

Problem lies in skill_cast_db, there are 2 entries for this skill and the second zeros' what the first sets.

I think duration-wise, it should just behave like gentle touch change.

changed status to: Fixed

Fixed @ cf56f7c9142ae164d4e093807f1e7def3471afbd
:meow: