Issue Information
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#006503
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0 - None Assigned
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Fixed
Issue Confirmations
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Yes (5)No (0)
Originally posted by kyeme
Gentle Touch-Revitalize (gives additional DEF and VIT to the Player) However its not taking effect once it is Casted, we Still need to SWITCH ARMORS or to USE buffs items (Ex. Vit Food) for the skill to grant additional attribute.
And the effect of the skill LAST LONG even though the skill really has Expired, it will only be refreshed once you SWITCH ARMORS or to USE buffs items (Ex. Vit Food)
Screenshot #1
Screenshot #2 ~ I used Revitalize but not taking effect
Screenshot #3 ~ Need to switch armor or equip/unequip
Screenshot #4 ~ Revitalize not cancel
~kyeme
Gentle Touch-Revitalize (gives additional DEF and VIT to the Player) However its not taking effect once it is Casted, we Still need to SWITCH ARMORS or to USE buffs items (Ex. Vit Food) for the skill to grant additional attribute.
And the effect of the skill LAST LONG even though the skill really has Expired, it will only be refreshed once you SWITCH ARMORS or to USE buffs items (Ex. Vit Food)
Screenshot #1
Screenshot #2 ~ I used Revitalize but not taking effect
Screenshot #3 ~ Need to switch armor or equip/unequip
Screenshot #4 ~ Revitalize not cancel
~kyeme
Originally posted by Aleos
Confirmed.
Confirmed.
Originally posted by GM Takumirai
- this is been reported already, but i still support this topic... i confirmed also this..
- this is been reported already, but i still support this topic... i confirmed also this..
Originally posted by kyeme
Ohhh thank you guys.
Ohhh thank you guys.
Originally posted by malufett
oops..
this line in status.c shall be removed..
as I tested officially there is no vit bonus added..and def bonus shouldn't also seen in status window but you can only notice it when receiving damage..
oops..
this line in status.c shall be removed..
if( sc->data[SC_GT_REVITALIZE] && sc->data[SC_GT_REVITALIZE]->val4) def2 += def2 * sc->data[SC_GT_REVITALIZE]->val4 / 100;
as I tested officially there is no vit bonus added..and def bonus shouldn't also seen in status window but you can only notice it when receiving damage..
Originally posted by kyeme
Yes, its like behavior of Magic Power (HW_MAGICPOWER)
oops..this line in status.c shall be removed..
if( sc->data[SC_GT_REVITALIZE] && sc->data[SC_GT_REVITALIZE]->val4) def2 += def2 * sc->data[SC_GT_REVITALIZE]->val4 / 100;as I tested officially there is no vit bonus added..and def bonus shouldn't also seen in status window but you can only notice it when receiving damage..
Yes, its like behavior of Magic Power (HW_MAGICPOWER)
Originally posted by Vali
Well if someone is going to take a look to this kill, maybe can take care of this too and close bot reports on once. http://rathena.org/b...8-shura-skills/
Well if someone is going to take a look to this kill, maybe can take care of this too and close bot reports on once. http://rathena.org/b...8-shura-skills/
skill duration is like a split second. the icon appears but wears off right away
Bump for this,
as what mofo said,
skill duration is just a split second then goes off immediately.
as what mofo said,
skill duration is just a split second then goes off immediately.
I'll try to ask Ind about this..since 'skill_get_time' is not working properly with this skill id and I'm not that familiar with the new skill indexing made by sir Ind..Bump for this,
as what mofo said,
skill duration is just a split second then goes off immediately.
changed status to: Started
changed status to: Confirmed
Problem lies in skill_cast_db, there are 2 entries for this skill and the second zeros' what the first sets.
I think duration-wise, it should just behave like gentle touch change.
changed status to: Fixed
Fixed @ cf56f7c9142ae164d4e093807f1e7def3471afbd