Issue Information
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#006506
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4 - High
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Confirmed
Issue Confirmations
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Yes (5)No (2)
Updated to r16667, now EDP boosts damage of cross impact, sonic blow, soul breaker, etc. Was this change intentional? TIA
Please do some action on this EDP and CROSS IMPACT.
hey... why no respond from rathena development.. i suffer about this problem so long
@donkey suggest to patch the manage skill damage v.2 by Lilith
- im hoping that patch will be put in our svn so that we can easily manage the skills if we see an imbalance to the server since some skills are not yet fix totally , while waiting we can manage the skill damage by using the patch by Lilith ..
where can i find the patch by lilith's 1? ^^@donkey suggest to patch the manage skill damage v.2 by Lilith- im hoping that patch will be put in our svn so that we can easily manage the skills if we see an imbalance to the server since some skills are not yet fix totally , while waiting we can manage the skill damage by using the patch by Lilith ..
not really know how to use it.. just copy and paste? haha! btw, why kro is so slow to fix this skill?
Please keep unrelated discussion out of the bug tracker. That's what the support forums are for. ._.
as Euphy said we must not discuss unrelated issue in here, anyway answer to your question is that its not kRO that it make it unfixable, we have developers now starting the fix of this issue.. so wait for them and support them for there time to fix it..
Since this is more of a renewal attack issue, there is no need to modify the skills. Their formula is okay. The only problem is the missing eAtk/ wAtk separation and the missing renewal pierceing calculation.
Glad to heard that! hope the rathena Team will fix it as fast as possible ^^as Euphy said we must not discuss unrelated issue in here, anyway answer to your question is that its not kRO that it make it unfixable, we have developers now starting the fix of this issue.. so wait for them and support them for there time to fix it..
still waiting for a solution to this... patiently waiting ^^
Bumppppp this thread and still havent been fix since august 20?
Bumppppp this thread and still havent been fix since august 20?
Some are not fixed since May. Be patient pz. As many ppl mentioned: these issues are related to Renewal Atk. There's no point in teporally nerfing the skill, because attack is the one that needs to be fixed. Only then can the skill formula be altered. Till then use pre renewal edp settings if neccessary.
Edited by Angezerus, 30 November 2012 - 10:24 AM.
or you could use the same formula as maximum_overthrust which only boost 200% on physical attacks (make it 400% on edp)
or you could use the same formula as maximum_overthrust which only boost 200% on physical attacks (make it 400% on edp)
The problem is that EDP increases eAtk by 4 and wAtk by 5 times, but eAtk is not implemented, so once again, this needs Renewal Attack. Using other skill's formulas would make it even worse and only delay the main problem
O.o .. but im still prefer waiting for the rathena team's solution xD
Edited by donkeyg, 03 December 2012 - 12:54 PM.
here's a fix i made my own
battle.c line 3000
grimtooth shouldn't be there. as we know grimtooth doesnt increase damage on edp skillif (sc->data[SC_EDP]) {
switch (skill_num) {
case AS_SPLASHER:
case AS_VENOMKNIFE:
case AS_GRIMTOOTH:
break;
battle.c line 3015
this part is totally wrong, atk_rate(50) means it\ll boost attack by 50%. the real damage suppose to be half which meansATK_RATE(50); // only modifier is halved but still benefit with the damage bonus
ATK_RATE(-50); // only modifier is halved but still benefit with the damage bonus
as for some people who wants final damage added +400%, insert this script at line 2041
if (sc->data[SC_EDP])
skillratio += sc->data[SC_EDP]->val2;
some of it might be wrong, so if anyone can check & confirm this?
anyway.. GC_CROSSRIPPERSLASHER should be added somewhere, which reduce it's attack (either does not boost or half modifier)
Edited by powerboots, 04 December 2012 - 02:07 AM.
here's a fix i made my ownbattle.c line 3000
if (sc->data[SC_EDP]) { switch (skill_num) { case AS_SPLASHER: case AS_VENOMKNIFE: case AS_GRIMTOOTH: break;
nice try man, but this code disables grimtooth on edp
nice try man, but this code disables grimtooth on edphere's a fix i made my ownbattle.c line 3000
if (sc->data[SC_EDP]) { switch (skill_num) { case AS_SPLASHER: case AS_VENOMKNIFE: case AS_GRIMTOOTH: break;
well.. thanks for telling it out (sorry i'm still quite new to this stuffs so there are lots of parts where i don't understand at all.)
the only solution did i placed is that i added grimtooth to the half damage modifier because grimtooth had no delay and is crazy high damage
as for other attacks modifier, i've learn it out of coincidence (when i nerf thanatos, and boost maxoverthrust)
Edited by powerboots, 05 December 2012 - 09:25 PM.
<c> Malufettok let me do it..I'll do a remedy even though renewal atk is not yet fully implemented..
Okay... this is the quote from 10th of september. How many time has passed? Lemme tell you: 4 months = No result. This question was posted even earlyer.
As I see the point were to tell people "we are working on it, relax" and let all the things as they were?
I don't really believe that atk formulas are so hard to write if you really do it.
Bump, wanna hear about some changes or wanna hear what problems developers met doing this thing real. I mean doing normal atk formula real.
Bump, bump, bump. This formula ruines all tre emulator btw, people are leaving servers becaue of horrible formula, so I request some changelog from developement side. Thanks.
I still believe rA isn't dead...
Edited by Golem1988, 08 December 2012 - 05:37 PM.