Jump to content

  •  

Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

- Administration

Issue Information

  • #006542

  • 0 - None Assigned

  • Fixed

Issue Confirmations

  • Yes (0)No (0)
Photo

Highness Heal Cooldown

Posted by Hercules Bot on 23 August 2012 - 01:24 AM

Originally posted by Aleos
Highness Heal cooldown is still set at 3*skillLv seconds. As per kRO post balancing it should now be a solid 3 seconds for all levels.

Highness Heal

[ {(INT + BaseLevel)/8} X {(Heal Skill Level  x 8) + 4} x (Card + Weapon) ] x Highness Heal recovery Modifier
Fixed Cast Time: None
Variable Cast Time: 1 second
Skill re-use Delay: 3 seconds
Global Skill Delay: 1 second


Originally posted by Kenpachi
Fixed in [rev=16691].

moved issue from Skills